Aromatisse
Sword

The scent that constantly emits from its fur is so powerful that this Pokémon’s companions will eventually lose their sense of smell.

Evolution Chain

spritzee
Spritzee
🔄
Trade
+
sachet sachet
aromatisse
Aromatisse

Pokédex & Training Data

Classification Fragrance Pokémon
Height 0.8 m (2'07")
Weight 15.5 kg (34.2 lbs)
Abilities
EV Yield +2 hp
Catch Rate 140
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Kalos (Central) #130
Galar (Sw/Sh) #213
National #683

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
1 Heal Pulse
— — 10 Heals the target for half its max HP.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
9 Disarming Voice
40 — 15 Never misses.
12 Aromatherapy
— — 5 Cures the entire party of major status effects.
15 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
18 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
21 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
24 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
27 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
30 Charm
— 100% 20 Lowers the target’s Attack by two stages.
33 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
36 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
39 Skill Swap
— — 10 User and target swap abilities.
42 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM63 Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM87 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
TM89 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR09 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR14 Metronome
— — 10 Randomly selects and uses any move in the game.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Misty Explosion
100 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 101
Attack 72
Defense 72
Sp. Atk 99
Sp. Def 89
Speed 29
Total 462

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x