Aromatisse
No entry available for this game era.

Evolution Chain

spritzee
Spritzee
🔄
Trade
+
sachet sachet
aromatisse
Aromatisse

Pokédex & Training Data

Classification Fragrance Pokémon
Height 0.8 m (2'07")
Weight 15.5 kg (34.2 lbs)
Abilities
EV Yield +2 hp
Catch Rate 140
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Fairy

Pokédex Numbers

Kalos (Central) #130
Galar (Sw/Sh) #213
National #683

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Heal Pulse
— — 10 Heals the target for half its max HP.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
6 Sweet Kiss
— 75% 10 Confuses the target.
8 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
13 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
17 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
21 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
25 Aromatherapy
— — 5 Cures the entire party of major status effects.
29 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
31 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
35 Charm
— 100% 20 Lowers the target’s Attack by two stages.
38 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
42 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
44 Skill Swap
— — 10 User and target swap abilities.
48 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
53 Disarming Voice
40 — 15 Never misses.
57 Reflect
— — 20 Reduces damage from physical attacks by half.
64 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sweet Kiss
— 75% 10 Confuses the target.
1 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
1 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1 Heal Pulse
— — 10 Heals the target for half its max HP.
1 Fairy Wind
40 100% 30 Inflicts regular damage with no additional effect.
1 Aromatic Mist
— — 20 Raises a selected ally’s Special Defense by one stage.
6 Sweet Kiss
— 75% 10 Confuses the target.
8 Odor Sleuth
— — 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
13 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
17 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
21 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
25 Aromatherapy
— — 5 Cures the entire party of major status effects.
29 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
31 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
35 Charm
— 100% 20 Lowers the target’s Attack by two stages.
38 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
42 Misty Terrain
— — 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
44 Skill Swap
— — 10 User and target swap abilities.
48 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
53 Disarming Voice
40 — 15 Never misses.
57 Reflect
— — 20 Reduces damage from physical attacks by half.
64 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Covet
60 100% 25 Takes the target’s item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Heal Bell
— — 5 Cures the entire party of major status effects.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Skill Swap
— — 10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.

Base Stats

Hp 101
Attack 72
Defense 72
Sp. Atk 99
Sp. Def 89
Speed 29
Total 462

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0x
0.5x
2x