Fletchinder
Sword

Fletchinder launches embers into the den of its prey. When the prey comes leaping out, Fletchinder’s sharp talons finish it off.

Evolution Chain

fletchling
Fletchling
Level 17
fletchinder
Fletchinder
Level 35
talonflame
Talonflame

Pokédex & Training Data

Classification Ember Pokémon
Height 0.7 m (2'04")
Weight 16.0 kg (35.3 lbs)
Abilities
EV Yield +2 speed
Catch Rate 120
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Kalos (Central) #015
Alola (S/M) #159
Alola (US/UM) #193
Paldea (S/V) #020
National #662
Isle of Armor #023
Blueberry #088

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Growl
— 100% 40 Lowers the target’s Attack by one stage.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
1 Feint
30 100% 10 Hits through Protect and Detect.
1 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
15 Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
22 Acrobatics
55 100% 15 Has double power if the user has no held item.
29 Agility
— — 30 Raises the user’s Speed by two stages.
36 Aerial Ace
60 — 20 Never misses.
43 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
50 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
57 Roost
— — 5 Heals the user by half its max HP.
64 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
— 85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TR00 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR12 Agility
— — 30 Raises the user’s Speed by two stages.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR43 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 62
Attack 73
Defense 55
Sp. Atk 56
Sp. Def 52
Speed 84
Total 382

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0.5x
0x
0.25x
4x
0.5x
0.5x