
Sun
From its beak, it fires embers at its prey. Once it has caught them, it grills them at high heat before feasting upon them.
Moon
It will not tolerate other Fletchinder entering its territory, which has a radius of several miles.
Ultra Sun
It scatters embers in the tall grass. Then bug Pokémon, frightened by the flames, come flying out, and Fletchinder gobbles them up.
Ultra Moon
Its speed right after takeoff already puts it in the top speed class of all bird Pokémon.
Pokédex Data
Classification
Ember Pokémon
Height
0.7 m (2'04")
Weight
16.0 kg (35.3 lbs)
Abilities
- Flame Body
- Gale Wings (Hidden)
Game Locations
- Alola Route 8 Main
- Wela Volcano Park Area
Training
EV Yield
+2 speed
Catch Rate
120
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Flying
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
6 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
13 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
16 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
25 | Roost | — | — | 5 | Heals the user by half its max HP. | |
27 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
31 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
38 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
42 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
46 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
51 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
55 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Growl | — | 100% | 40 | Lowers the target's Attack by one stage. | |
1 | Ember | 40 | 100% | 25 | Has a 10% chance to burn the target. | |
1 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
6 | Quick Attack | 40 | 100% | 30 | Inflicts regular damage with no additional effect. | |
10 | Peck | 35 | 100% | 35 | Inflicts regular damage with no additional effect. | |
13 | Agility | — | — | 30 | Raises the user's Speed by two stages. | |
16 | Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
25 | Roost | — | — | 5 | Heals the user by half its max HP. | |
27 | Razor Wind | 80 | 100% | 10 | Requires a turn to charge before attacking. | |
31 | Natural Gift | — | 100% | 15 | Power and type depend on the held berry. | |
38 | Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
42 | Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
46 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
51 | Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. | |
55 | Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM40 Aerial Ace | 60 | — | 20 | Never misses. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM50 Overheat | 130 | 90% | 5 | Lowers the user's Special Attack by two stages after inflicting damage. | |
TM51 Steel Wing | 70 | 90% | 25 | Has a 10% chance to raise the user's Defense by one stage. | |
TM61 Will O Wisp | — | 85% | 15 | Burns the target. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM89 U Turn | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Defog | — | — | 15 | Lowers the target's evasion by one stage. Removes field effects from the enemy field. | |
Heat Wave | 95 | 90% | 10 | Has a 10% chance to burn the target. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Tailwind | — | — | 15 | For three turns, friendly Pokémon have doubled Speed. |
Base Stats
Hp
62
Attack
73
Defense
55
Sp. Atk
56
Sp. Def
52
Speed
84
Total
382
Type Defenses
(vs. Gen 6+ rules)