Mandibuzz
Sword

Although it’s a bit of a ruffian, this Pokémon will take lost Vullaby under its wing and care for them till they’re ready to leave the nest.

Evolution Chain

vullaby
Vullaby
Level 54
mandibuzz
Mandibuzz

Pokédex Data

Classification Bone Vulture Pokémon
Height 1.2 m (3'11")
Weight 39.5 kg (87.1 lbs)
Abilities

Training

EV Yield +2 Sp. Atk
Catch Rate 60
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
1 Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
1 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
1 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
1 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
18 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
24 Knock Off
65 100% 20 Target drops its held item.
30 Iron Defense
15 Raises the user's Defense by two stages.
36 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
42 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
48 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
57 Nasty Plot
20 Raises the user's Special Attack by two stages.
64 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
72 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
80 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM06 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
100% 10 Lowers the target's Speed by two stages.
TM30 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM85 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM95 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR66 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
TR68 Nasty Plot
20 Raises the user's Special Attack by two stages.
TR81 Foul Play
95 100% 15 Calculates damage with the target's attacking stat.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Dual Wingbeat
40 90% 10 Inflicts regular damage with no additional effect.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 110
Attack 65
Defense 105
Sp. Atk 55
Sp. Def 95
Speed 80
Total 510

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x