Mandibuzz
Black

It makes a nest out of bones it finds. It grabs weakened prey in its talons and hauls it to its nest of bones.

White

Watching from the sky, they swoop to strike weakened Pokémon on the ground. They decorate themselves with bones.

Black 2/White 2

They fly in circles around the sky. When they spot prey, they attack and carry it back to their nest with ease.

Evolution Chain

vullaby
Vullaby
Level 54
mandibuzz
Mandibuzz

Pokédex Data

Classification Bone Vulture Pokémon
Height 1.2 m (3'11")
Weight 39.5 kg (87.1 lbs)
Abilities

Game Locations

  • Unova Route 11 Area
  • Unova Route 4 Area
  • Village Bridge Area

Training

EV Yield +2 Sp. Atk
Catch Rate 60
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
5 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
14 Nasty Plot
20 Raises the user's Special Attack by two stages.
19 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
23 Feint Attack
60 20 Never misses.
28 Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
32 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
37 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
46 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
50 Embargo
100% 15 Target cannot use held items.
51 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
57 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
63 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
70 Mirror Move
20 Uses the target's last used move.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
5 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
14 Nasty Plot
20 Raises the user's Special Attack by two stages.
19 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
23 Feint Attack
60 20 Never misses.
28 Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
32 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
37 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
46 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
50 Embargo
100% 15 Target cannot use held items.
51 Bone Rush
25 90% 10 Hits 2-5 times in one turn.
57 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
63 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
70 Mirror Move
20 Uses the target's last used move.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Roost
5 Heals the user by half its max HP.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 110
Attack 65
Defense 105
Sp. Atk 55
Sp. Def 95
Speed 80
Total 510

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x