Klang
Sword

When Klang goes all out, the minigear links up perfectly with the outer part of the big gear, and this Pokémon’s rotation speed increases sharply.

Evolution Chain

klink
Klink
Level 38
klang
Klang
Level 49
klinklang
Klinklang

Pokédex Data

Classification Gear Pokémon
Height 0.6 m (1'12")
Weight 51.0 kg (112.4 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 60
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Genderless
Egg Groups Mineral

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Vice Grip
55 100% 30 Inflicts regular damage with no additional effect.
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Thunder Shock
40 100% 30 Has a 10% chance to paralyze the target.
1 Charge
20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
12 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
16 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
20 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
24 Discharge
80 100% 15 Has a 30% chance to paralyze the target.
28 Screech
85% 40 Lowers the target's Defense by two stages.
32 Gear Grind
50 85% 15 Hits twice in one turn.
36 Lock On
5 Ensures that the user's next move will hit the target.
42 Shift Gear
10 Raises the user's Attack by one stage and its Speed by two stages.
48 Zap Cannon
120 50% 5 Has a 100% chance to paralyze the target.
54 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM32 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM58 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM80 Volt Switch
70 100% 20 User must switch out after attacking.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR63 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR83 Ally Switch
15 User switches places with the friendly Pokémon opposite it.
TR86 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Rising Voltage
70 100% 20 Inflicts regular damage with no additional effect.
Steel Beam
140 95% 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
130 100% 5 Inflicts regular damage with no additional effect.

Base Stats

Hp 60
Attack 80
Defense 95
Sp. Atk 70
Sp. Def 85
Speed 50
Total 440

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
2x
0x
2x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x
0.5x