
Omega RubyX
By changing the direction in which it rotates, it communicates its feelings to others. When angry, it rotates faster.
Alpha SapphireY
A minigear and big gear comprise its body. If the minigear it launches at a foe doesn’t return, it will die.
Pokédex Data
Classification
Gear Pokémon
Height
0.6 m (1'12")
Weight
51.0 kg (112.4 lbs)
Abilities
- Plus
- Minus
- Clear Body (Hidden)
Training
EV Yield
+2 defense
Catch Rate
60
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
Genderless
Egg Groups
Mineral
Learned Moves
Level Up Moves
X/Y
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
1 | Gear Grind | 50 | 85% | 15 | Hits twice in one turn. | |
6 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
11 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
16 | Gear Grind | 50 | 85% | 15 | Hits twice in one turn. | |
21 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
26 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
31 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
36 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
40 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
44 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
48 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
52 | Shift Gear | — | — | 10 | Raises the user's Attack by one stage and its Speed by two stages. | |
56 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
60 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
64 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
OR/AS
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
1 | Gear Grind | 50 | 85% | 15 | Hits twice in one turn. | |
6 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
11 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
16 | Gear Grind | 50 | 85% | 15 | Hits twice in one turn. | |
21 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
26 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
31 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
36 | Mirror Shot | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. | |
40 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
44 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
48 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
52 | Shift Gear | — | — | 10 | Raises the user's Attack by one stage and its Speed by two stages. | |
56 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
60 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
64 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. |
TM/HM Moves
X/Y
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM06 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM94 Secret Power | 70 | 100% | 20 | Has a 30% chance to inflict a status effect which depends upon the terrain. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
OR/AS
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
60
Attack
80
Defense
95
Sp. Atk
70
Sp. Def
85
Speed
50
Total
440
Type Defenses
(vs. Gen 6+ rules)