
Sword
From its spikes, it launches powerful blasts of electricity. Its red core contains an enormous amount of energy.
Pokédex Data
Classification
Gear Pokémon
Height
0.6 m (1'12")
Weight
81.0 kg (178.6 lbs)
Abilities
- Plus
- Minus
- Clear Body (Hidden)
Training
EV Yield
+3 defense
Catch Rate
30
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
Genderless
Egg Groups
Mineral
Learned Moves
Level Up Moves
Sword/Shield
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Vice Grip | 55 | 100% | 30 | Inflicts regular damage with no additional effect. | |
1 | Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
1 | Magnetic Flux | — | — | 20 | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. | |
1 | Gear Up | — | — | 20 | Raises the Attack and Special Attack of all friendly Pokémon with plus or minus by one stage. | |
12 | Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
16 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
20 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
24 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
28 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
32 | Gear Grind | 50 | 85% | 15 | Hits twice in one turn. | |
36 | Lock On | — | — | 5 | Ensures that the user's next move will hit the target. | |
42 | Shift Gear | — | — | 10 | Raises the user's Attack by one stage and its Speed by two stages. | |
48 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. | |
56 | Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
64 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. |
TM/HM Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM16 Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM32 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM58 Assurance | 60 | 100% | 10 | Power is doubled if the target has already received damage this turn. | |
TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM76 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM80 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM90 Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TR09 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TR20 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TR26 Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
TR46 Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
TR63 Power Gem | 80 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TR70 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
TR86 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
Tutor Moves
Sword/Shield
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Rising Voltage | 70 | 100% | 20 | Inflicts regular damage with no additional effect. | |
Steel Beam | 140 | 95% | 5 | Inflicts damage, and the user takes damage equal to half of its max HP, rounded up. | |
Steel Roller | 130 | 100% | 5 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
60
Attack
100
Defense
115
Sp. Atk
70
Sp. Def
85
Speed
90
Total
520
Type Defenses
(vs. Gen 6+ rules)