Gothita
Sword

Though they’re still only babies, there’s psychic power stored in their ribbonlike feelers, and sometimes they use that power to fight.

Evolution Chain

gothita
Gothita
Level 32
gothorita
Gothorita
Level 41
gothitelle
Gothitelle

Pokédex & Training Data

Classification Fixation Pokémon
Height 0.4 m (1'04")
Weight 5.8 kg (12.8 lbs)
Abilities
EV Yield +1 Sp. Def
Catch Rate 200
Base Friendship 70
Growth Rate medium slow
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Unova (B/W) #080
Unova (B2/W2) #136
Kalos (Mountain) #126
Galar (Sw/Sh) #267
Paldea (S/V) #234
National #574
Crown Tundra #051
Blueberry #101

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
4 Play Nice
— — 20 Lowers the target’s Attack by one stage.
8 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
12 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
16 Charm
— 100% 20 Lowers the target’s Attack by two stages.
20 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
24 Hypnosis
— 60% 20 Puts the target to sleep.
28 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
33 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
36 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
40 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
44 Future Sight
120 100% 10 Hits the target two turns later.
48 Magic Room
— — 10 Negates held items for five turns.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM23 Thief
60 100% 25 Takes the target’s item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM29 Charm
— 100% 20 Lowers the target’s Attack by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM47 Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR58 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR81 Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Heal Pulse
— — 10 Heals the target for half its max HP.
Mean Look
— — 5 Prevents the target from leaving battle.
Mirror Coat
— 100% 20 Inflicts twice the damage the user received from the last special hit it took.
Torment
— 100% 15 Prevents the target from using the same move twice in a row.

Base Stats

Hp 45
Attack 30
Defense 50
Sp. Atk 55
Sp. Def 65
Speed 45
Total 290

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x