
No entry available for this game era.
Pokédex Data
Classification
Fixation Pokémon
Height
0.4 m (1'04")
Weight
5.8 kg (12.8 lbs)
Abilities
- Frisk
- Competitive
- Shadow Tag (Hidden)
Held Items
None in this generation.
Game Locations
- Alola Route 6 North
Training
EV Yield
+1 Sp. Def
Catch Rate
200
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Humanshape
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
7 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
8 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
10 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
14 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
16 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
19 | Embargo | — | 100% | 15 | Target cannot use held items. | |
24 | Feint Attack | 60 | — | 20 | Never misses. | |
25 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
28 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
31 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
33 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
40 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
46 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
48 | Magic Room | — | — | 10 | Negates held items for five turns. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
3 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
7 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
8 | Play Nice | — | — | 20 | Lowers the target's Attack by one stage. | |
10 | Fake Tears | — | 100% | 20 | Lowers the target's Special Defense by two stages. | |
14 | Double Slap | 15 | 85% | 10 | Hits 2-5 times in one turn. | |
16 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
19 | Embargo | — | 100% | 15 | Target cannot use held items. | |
24 | Feint Attack | 60 | — | 20 | Never misses. | |
25 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
28 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
31 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
33 | Heal Block | — | 100% | 15 | Prevents target from restoring its HP for five turns. | |
37 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
40 | Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
46 | Charm | — | 100% | 20 | Lowers the target's Attack by two stages. | |
48 | Magic Room | — | — | 10 | Negates held items for five turns. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM63 Embargo | — | 100% | 15 | Target cannot use held items. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM92 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
TM97 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Covet | 60 | 100% | 25 | Takes the target's item. | |
Foul Play | 95 | 100% | 15 | Calculates damage with the target's attacking stat. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Heal Bell | — | — | 5 | Cures the entire party of major status effects. | |
Helping Hand | — | — | 20 | Ally's next move inflicts half more damage. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magic Room | — | — | 10 | Negates held items for five turns. | |
Recycle | — | — | 10 | User recovers the item it last used up. | |
Role Play | — | — | 10 | Copies the target's ability. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Snatch | — | — | 10 | Steals the target's move, if it's self-targeted. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
Trick | — | 100% | 10 | User and target swap items. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Captivate | — | 100% | 20 | Lowers the target's Special Attack by two stages if it's the opposite gender. | |
Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
Heal Pulse | — | — | 10 | Heals the target for half its max HP. | |
Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
Miracle Eye | — | — | 40 | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. | |
Mirror Coat | — | 100% | 20 | Inflicts twice the damage the user received from the last special hit it took. | |
Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
Base Stats
Hp
45
Attack
30
Defense
50
Sp. Atk
55
Sp. Def
65
Speed
45
Total
290
Type Defenses
(vs. Gen 6+ rules)