Sword
It has tremendous psychic power, but it dislikes conflict. It’s also able to predict the future based on the movement of the stars.
Pokédex & Training Data
Classification
Astral Body Pokémon
Height
1.5 m (4'11")
Weight
44.0 kg (97.0 lbs)
Abilities
- Frisk
- Competitive
- Shadow Tag (Hidden)
EV Yield
+3 Sp. Def
Catch Rate
50
Base Friendship
70
Growth Rate
medium slow
Gender Ratio
♂
♀
Egg Groups
Humanshape
Pokédex Numbers
Unova (B/W)
#082
Unova (B2/W2)
#138
Kalos (Mountain)
#128
Galar (Sw/Sh)
#269
Paldea (S/V)
#236
National
#576
Crown Tundra
#053
Blueberry
#103
Held Items
None in this generation.
Learned Moves
Level Up Moves
Sword/Shield
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Pound | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
| 1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
| 1 | Tickle | — | 100% | 20 | Lowers the target’s Attack and Defense by one stage. | |
| 1 | Play Nice | — | — | 20 | Lowers the target’s Attack by one stage. | |
| 12 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
| 16 | Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| 20 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| 24 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
| 28 | Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| 35 | Psych Up | — | — | 10 | Discards the user’s stat changes and copies the target’s. | |
| 40 | Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| 48 | Flatter | — | 100% | 15 | Raises the target’s Special Attack by one stage and confuses the target. | |
| 56 | Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| 64 | Magic Room | — | — | 10 | Negates held items for five turns. |
TM/HM Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM08 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM09 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM14 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
| TM17 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
| TM18 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
| TM19 Safeguard | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. | |
| TM21 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM22 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM23 Thief | 60 | 100% | 25 | Takes the target’s item. | |
| TM24 Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| TM25 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM29 Charm | — | 100% | 20 | Lowers the target’s Attack by two stages. | |
| TM31 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
| TM33 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
| TM39 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM41 Helping Hand | — | — | 20 | Ally’s next move inflicts half more damage. | |
| TM43 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM44 Imprison | — | — | 10 | Prevents the target from using any moves that the user also knows. | |
| TM47 Fake Tears | — | 100% | 20 | Lowers the target’s Special Defense by two stages. | |
| TM48 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM57 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM59 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM61 Guard Swap | — | — | 10 | User swaps Defense and Special Defense changes with the target. | |
| TM70 Trick Room | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. | |
| TM72 Magic Room | — | — | 10 | Negates held items for five turns. | |
| TM75 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM76 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TR08 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| TR11 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR20 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TR25 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. | |
| TR26 Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| TR27 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TR33 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target’s Special Defense by one stage. | |
| TR34 Future Sight | 120 | 100% | 10 | Hits the target two turns later. | |
| TR35 Uproar | 90 | 100% | 10 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | |
| TR37 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TR38 Trick | — | 100% | 10 | User and target swap items. | |
| TR40 Skill Swap | — | — | 10 | User and target swap abilities. | |
| TR44 Cosmic Power | — | — | 20 | Raises the user’s Defense and Special Defense by one stage. | |
| TR49 Calm Mind | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. | |
| TR58 Dark Pulse | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
| TR65 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target’s Special Defense by one stage. | |
| TR68 Nasty Plot | — | — | 20 | Raises the user’s Special Attack by two stages. | |
| TR69 Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
| TR77 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
| TR81 Foul Play | 95 | 100% | 15 | Calculates damage with the target’s attacking stat. | |
| TR82 Stored Power | 20 | 100% | 10 | Power is higher the more the user’s stats have been raised, to a maximum of 31×. | |
| TR83 Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. |
Tutor Moves
Sword/Shield
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Expanding Force | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
Base Stats
Hp
70
Attack
55
Defense
95
Sp. Atk
95
Sp. Def
110
Speed
65
Total
490
Type Defenses
(vs. Gen 6+ rules)