Minccino
Sword

The way it brushes away grime with its tail can be helpful when cleaning. But its focus on spotlessness can make cleaning more of a hassle.

Evolution Chain

minccino
Minccino
shiny-stone shiny stone
cinccino
Cinccino

Pokédex Data

Classification Chinchilla Pokémon
Height 0.4 m (1'04")
Weight 5.8 kg (12.8 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Baby Doll Eyes
100% 30 Lowers the target's Attack by one stage.
4 Helping Hand
20 Ally's next move inflicts half more damage.
8 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
12 Sing
55% 15 Puts the target to sleep.
16 Charm
100% 20 Lowers the target's Attack by two stages.
20 Swift
60 20 Never misses.
24 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
28 After You
15 Makes the target act next this turn.
32 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
36 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
40 Slam
80 75% 20 Inflicts regular damage with no additional effect.
44 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
48 Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM14 Thunder Wave
90% 20 Paralyzes the target.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM23 Thief
60 100% 25 Takes the target's item.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM29 Charm
100% 20 Lowers the target's Attack by two stages.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 20 Never misses.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TM47 Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
TM56 U Turn
70 100% 20 User must switch out after attacking.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM84 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
TR08 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR30 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR49 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TR59 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
TR73 Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
TR77 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR90 Play Rough
90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
TR92 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Triple Axel
20 90% 10 Inflicts regular damage with no additional effect.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Knock Off
65 100% 20 Target drops its held item.
Tail Whip
100% 30 Lowers the target's Defense by one stage.

Base Stats

Hp 55
Attack 50
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 75
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
0x