Minccino
Omega RubyX

Minccino greet each other by grooming one another thoroughly with their tails.

Alpha SapphireY

These Pokémon prefer a tidy habitat. They are always sweeping and dusting, using their tails as brooms.

Evolution Chain

minccino
Minccino
cinccino
Cinccino

Pokédex & Training Data

Classification Chinchilla Pokémon
Height 0.4 m (1'04")
Weight 5.8 kg (12.8 lbs)
Abilities
EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate fast
Gender Ratio
♂ ♀
Egg Groups Ground

Pokédex Numbers

Unova (B/W) #078
Unova (B2/W2) #107
Alola (US/UM) #266
Galar (Sw/Sh) #050
National #572
Blueberry #111

Held Items

None in this generation.

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
3 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
7 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
9 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
13 Double Slap
15 85% 10 Hits 2-5 times in one turn.
15 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
19 Swift
60 — 20 Never misses.
21 Sing
— 55% 15 Puts the target to sleep.
25 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
27 Charm
— 100% 20 Lowers the target’s Attack by two stages.
31 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
33 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
39 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
43 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
45 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
49 After You
— — 15 Makes the target act next this turn.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
3 Baby Doll Eyes
— 100% 30 Lowers the target’s Attack by one stage.
7 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
9 Tickle
— 100% 20 Lowers the target’s Attack and Defense by one stage.
13 Double Slap
15 85% 10 Hits 2-5 times in one turn.
15 Encore
— 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
19 Swift
60 — 20 Never misses.
21 Sing
— 55% 15 Puts the target to sleep.
25 Tail Slap
25 85% 10 Hits 2-5 times in one turn.
27 Charm
— 100% 20 Lowers the target’s Attack by two stages.
31 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
33 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
37 Slam
80 75% 20 Inflicts regular damage with no additional effect.
39 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
43 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
45 Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
49 After You
— — 15 Makes the target act next this turn.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Covet
60 100% 25 Takes the target’s item.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user’s other moves have been used.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Shock Wave
60 — 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Tail Whip
— 100% 30 Lowers the target’s Defense by one stage.

Base Stats

Hp 55
Attack 50
Defense 40
Sp. Atk 40
Sp. Def 40
Speed 75
Total 300

Type Defenses

(vs. Gen 6+ rules)

2x
0x