Cofagrigus
No entry available for this game era.

Evolution Chain

yamask
Yamask
Level 34
cofagrigus
Cofagrigus

Pokédex & Training Data

Classification Coffin Pokémon
Height 1.7 m (5'07")
Weight 76.5 kg (168.7 lbs)
Abilities
EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Mineral, Indeterminate

Pokédex Numbers

Unova (B/W) #069
Unova (B2/W2) #125
Galar (Sw/Sh) #329
National #563

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
13 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
17 Hex
65 100% 10 Has double power if the target has a major status ailment.
21 Will O Wisp
— 85% 15 Burns the target.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
29 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Guard Split
— — 10 Averages Defense and Special Defense with the target.
33 Power Split
— — 10 Averages Attack and Special Attack with the target.
39 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
45 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
51 Mean Look
— — 5 Prevents the target from leaving battle.
57 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
1 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
1 Protect
— — 10 Prevents any moves from hitting the user this turn.
1 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Disable
— 100% 20 Disables the target’s last used move for 1-8 turns.
9 Haze
— — 30 Resets all Pokémon’s stats, accuracy, and evasion.
13 Night Shade
— 100% 15 Inflicts damage equal to the user’s level.
17 Hex
65 100% 10 Has double power if the target has a major status ailment.
21 Will O Wisp
— 85% 15 Burns the target.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
29 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Guard Split
— — 10 Averages Defense and Special Defense with the target.
33 Power Split
— — 10 Averages Attack and Special Attack with the target.
39 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
45 Grudge
— — 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
51 Mean Look
— — 5 Prevents the target from leaving battle.
57 Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
Block
— — 5 Prevents the target from leaving battle.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Role Play
— — 10 Copies the target’s ability.
Shock Wave
60 — 20 Never misses.
Skill Swap
— — 10 User and target swap abilities.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Telekinesis
— — 15 Moves have 100% accuracy against the target for three turns.
Trick
— 100% 10 User and target swap items.
Wonder Room
— — 10 All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 58
Attack 50
Defense 145
Sp. Atk 95
Sp. Def 105
Speed 30
Total 483

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x