Cofagrigus
No entry available for this game era.

Evolution Chain

yamask
Yamask
Level 34
cofagrigus
Cofagrigus

Pokédex Data

Classification Coffin Pokémon
Height 1.7 m (5'07")
Weight 76.5 kg (168.7 lbs)
Abilities

Held Items

Training

EV Yield +2 defense
Catch Rate 90
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Mineral, Indeterminate

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Disable
100% 20 Disables the target's last used move for 1-8 turns.
9 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
13 Night Shade
100% 15 Inflicts damage equal to the user's level.
17 Hex
65 100% 10 Has double power if the target has a major status ailment.
21 Will O Wisp
85% 15 Burns the target.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
29 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Guard Split
10 Averages Defense and Special Defense with the target.
33 Power Split
10 Averages Attack and Special Attack with the target.
39 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
45 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
51 Mean Look
5 Prevents the target from leaving battle.
57 Destiny Bond
5 If the user faints this turn, the target automatically will, too.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
1 Protect
10 Prevents any moves from hitting the user this turn.
1 Scary Face
100% 10 Lowers the target's Speed by two stages.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Disable
100% 20 Disables the target's last used move for 1-8 turns.
9 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
13 Night Shade
100% 15 Inflicts damage equal to the user's level.
17 Hex
65 100% 10 Has double power if the target has a major status ailment.
21 Will O Wisp
85% 15 Burns the target.
25 Ominous Wind
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
29 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
33 Guard Split
10 Averages Defense and Special Defense with the target.
33 Power Split
10 Averages Attack and Special Attack with the target.
39 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
45 Grudge
5 If the user faints this turn, the PP of the move that fainted it drops to 0.
51 Mean Look
5 Prevents the target from leaving battle.
57 Destiny Bond
5 If the user faints this turn, the target automatically will, too.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM61 Will O Wisp
85% 15 Burns the target.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Block
5 Prevents the target from leaving battle.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Role Play
10 Copies the target's ability.
Shock Wave
60 20 Never misses.
Skill Swap
10 User and target swap abilities.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 58
Attack 50
Defense 145
Sp. Atk 95
Sp. Def 105
Speed 30
Total 483

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
2x
2x