Throh
Sword

It performs throwing moves with first-rate skill. Over the course of many battles, Throh’s belt grows darker as it absorbs its wearer’s sweat.

Pokédex & Training Data

Classification Judo Pokémon
Height 1.3 m (4'03")
Weight 55.5 kg (122.4 lbs)
Abilities
EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Unova (B/W) #044
Unova (B2/W2) #267
Kalos (Coastal) #097
Galar (Sw/Sh) #248
National #538

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
10 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
15 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
20 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
25 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
30 Storm Throw
60 100% 10 Always scores a critical hit.
35 Vital Throw
70 — 10 Never misses.
40 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
45 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
50 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
55 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM03 Fire Punch
75 100% 15 Has a 10% chance to burn the target.
TM04 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
TM05 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM15 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM26 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM43 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM75 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM79 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR07 Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR13 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR37 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TR39 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
TR48 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TR57 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Coaching
— — 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 120
Attack 100
Defense 85
Sp. Atk 30
Sp. Def 85
Speed 45
Total 465

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x