Throh
No entry available for this game era.

Pokédex & Training Data

Classification Judo Pokémon
Height 1.3 m (4'03")
Weight 55.5 kg (122.4 lbs)
Abilities
EV Yield +2 hp
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Unova (B/W) #044
Unova (B2/W2) #267
Kalos (Coastal) #097
Galar (Sw/Sh) #248
National #538

Held Items

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Mat Block
— — 10 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
5 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
9 Vital Throw
70 — 10 Never misses.
13 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
17 Storm Throw
60 100% 10 Always scores a critical hit.
21 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
29 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
33 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
37 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
41 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
45 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
1 Mat Block
— — 10 Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
5 Seismic Toss
— 100% 20 Inflicts damage equal to the user’s level.
9 Vital Throw
70 — 10 Never misses.
13 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
17 Storm Throw
60 100% 10 Always scores a critical hit.
21 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
25 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
29 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
33 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
37 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
41 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
45 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
— — 5 Prevents the target from leaving battle.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 120
Attack 100
Defense 85
Sp. Atk 30
Sp. Def 85
Speed 45
Total 465

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x