Cresselia
Legends Arceus

Cresselia is reminiscent of the crescent moon. It leaves a brilliant line of light in its wake as it flies across the night sky. I daresay it resembles the heavenly maiden who created the Milky Way.

Pokédex & Training Data

Classification Lunar Pokémon
Height 1.5 m (4'11")
Weight 85.6 kg (188.7 lbs)
Abilities
EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 100
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Hisui #230
National #488

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
6 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
12 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
24 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
42 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
48 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
54 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
60 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
66 Future Sight
120 100% 10 Hits the target two turns later.
72 Lunar Dance
— — 10 User faints, and its replacement is fully healed.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
6 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
12 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
18 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
24 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
36 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
42 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
48 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
54 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
60 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
66 Future Sight
120 100% 10 Hits the target two turns later.
72 Lunar Dance
— — 10 User faints, and its replacement is fully healed.
Legends: Arceus
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
6 Confusion
50 100% 25 Has a 10% chance to confuse the target.
12 Slash
70 100% 20 Has an increased chance for a critical hit.
19 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
27 Recover
— — 5 Heals the user by half its max HP.
36 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
46 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
57 Lunar Blessing
0 — 5 No effect description available.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM14 Thunder Wave
— 90% 20 Paralyzes the target.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM31 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM34 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM61 Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
TM69 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR38 Trick
— 100% 10 User and target swap items.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR65 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Expanding Force
80 100% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 120
Attack 70
Defense 110
Sp. Atk 75
Sp. Def 120
Speed 85
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x