Cresselia
Diamond/Pearl

Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.

Platinum

On nights around the quarter moon, the aurora from its tail extends and undulates beautifully.

Heartgold/Soulsilver

Those who sleep holding CRESSELIA’s feather are assured of joyful dreams. It is said to represent the crescent moon.

Pokédex & Training Data

Classification Lunar Pokémon
Height 1.5 m (4'11")
Weight 85.6 kg (188.7 lbs)
Abilities
EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 100
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Hisui #230
National #488

Game Locations

Roaming Sinnoh Area

Learned Moves

Level Up Moves

Diamond/Pearl
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
11 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
20 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
29 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
38 Future Sight
120 100% 10 Hits the target two turns later.
47 Slash
70 100% 20 Has an increased chance for a critical hit.
57 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
66 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
75 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
84 Lunar Dance
— — 10 User faints, and its replacement is fully healed.
93 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Platinum
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
11 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
20 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
29 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
38 Future Sight
120 100% 10 Hits the target two turns later.
47 Slash
70 100% 20 Has an increased chance for a critical hit.
57 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
66 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
75 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
84 Lunar Dance
— — 10 User faints, and its replacement is fully healed.
93 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
HeartGold/SoulSilver
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Double Team
— — 15 Raises the user’s evasion by one stage.
11 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
20 Mist
— — 30 Protects the user’s stats from being changed by enemy moves.
29 Aurora Beam
65 100% 20 Has a 10% chance to lower the target’s Attack by one stage.
38 Future Sight
120 100% 10 Hits the target two turns later.
47 Slash
70 100% 20 Has an increased chance for a critical hit.
57 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
66 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
75 Psycho Shift
— 100% 10 Transfers the user’s major status effect to the target.
84 Lunar Dance
— — 10 User faints, and its replacement is fully healed.
93 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.

TM/HM Moves

Diamond/PearlPlatinumHeartGold/SoulSilver
Name Class Power Acc. PP Effect
TM04 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM20 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM33 Reflect
— — 20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Skill Swap
— — 10 User and target swap abilities.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user’s Special Attack by one stage.
TM58 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TM67 Recycle
— — 10 User recovers the item it last used up.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
— 100% 20 Lowers the target’s accuracy by one stage.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM78 Captivate
— 100% 20 Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83 Natural Gift
— 100% 15 Power and type depend on the held berry.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.

Tutor Moves

Platinum
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
HeartGold/SoulSilver
Name Class Power Acc. PP Effect
Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Magic Coat
— — 15 Reflects back the first effect move used on the user this turn.
Mud Slap
20 100% 10 Has a 100% chance to lower the target’s accuracy by one stage.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Swift
60 — 20 Never misses.
Trick
— 100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 120
Attack 70
Defense 110
Sp. Atk 75
Sp. Def 120
Speed 85
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x