Cresselia
Omega RubyX

Shiny particles are released from its wings like a veil. It is said to represent the crescent moon.

Alpha SapphireY

Those who sleep holding Cresselia’s feather are assured of joyful dreams. It is said to represent the crescent moon.

Pokédex Data

Classification Lunar Pokémon
Height 1.5 m (4'11")
Weight 85.6 kg (188.7 lbs)
Abilities

Game Locations

  • Crescent Isle Area

Training

EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 100
Growth Rate slow
Gender Ratio
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Double Team
15 Raises the user's evasion by one stage.
1 Moonlight
5 Heals the user by half its max HP. Affected by weather.
1 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
1 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
1 Lunar Dance
10 User faints, and its replacement is fully healed.
11 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Mist
30 Protects the user's stats from being changed by enemy moves.
29 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
38 Future Sight
120 100% 10 Hits the target two turns later.
47 Slash
70 100% 20 Has an increased chance for a critical hit.
57 Moonlight
5 Heals the user by half its max HP. Affected by weather.
66 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
75 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
84 Lunar Dance
10 User faints, and its replacement is fully healed.
93 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
99 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Double Team
15 Raises the user's evasion by one stage.
1 Moonlight
5 Heals the user by half its max HP. Affected by weather.
1 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
1 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
1 Lunar Dance
10 User faints, and its replacement is fully healed.
11 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Mist
30 Protects the user's stats from being changed by enemy moves.
29 Aurora Beam
65 100% 20 Has a 10% chance to lower the target's Attack by one stage.
38 Future Sight
120 100% 10 Hits the target two turns later.
47 Slash
70 100% 20 Has an increased chance for a critical hit.
57 Moonlight
5 Heals the user by half its max HP. Affected by weather.
66 Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
75 Psycho Shift
100% 10 Transfers the user's major status effect to the target.
84 Lunar Dance
10 User faints, and its replacement is fully healed.
93 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
99 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Helping Hand
20 Ally's next move inflicts half more damage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Recycle
10 User recovers the item it last used up.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Skill Swap
10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Trick
100% 10 User and target swap items.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 120
Attack 70
Defense 110
Sp. Atk 75
Sp. Def 120
Speed 85
Total 580

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
2x