Mamoswine
Black/White

A frozen one was dug up from soil dating back 10,000 years. It woke up to much amazement.

Black 2/White 2

When the temperature rose at the end of the ice age, most Mamoswine disappeared.

Evolution Chain

swinub
Swinub
Level 33
piloswine
Piloswine
knowing ancient power
mamoswine
Mamoswine

Pokédex Data

Classification Twin Tusk Pokémon
Height 2.5 m (8'02")
Weight 291.0 kg (641.5 lbs)
Abilities

Game Locations

  • Giant Chasm Forest
  • Giant Chasm Forest Cave

Training

EV Yield +3 attack
Catch Rate 50
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Ground

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
4 Mud Sport
15 Halves all Electric-type damage.
8 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
13 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
16 Endure
10 Prevents the user's HP from lowering below 1 this turn.
20 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
25 Hail
10 Changes the weather to a hailstorm for five turns.
28 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
32 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Double Hit
35 90% 10 Hits twice in one turn.
40 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
48 Mist
30 Protects the user's stats from being changed by enemy moves.
56 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
65 Scary Face
100% 10 Lowers the target's Speed by two stages.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Peck
35 100% 35 Inflicts regular damage with no additional effect.
1 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
1 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
1 Mud Sport
15 Halves all Electric-type damage.
1 Odor Sleuth
40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
5 Mud Sport
15 Halves all Electric-type damage.
8 Powder Snow
40 100% 25 Has a 10% chance to freeze the target.
11 Mud Slap
20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
14 Endure
10 Prevents the user's HP from lowering below 1 this turn.
18 Mud Bomb
65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
21 Hail
10 Changes the weather to a hailstorm for five turns.
24 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
28 Take Down
90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Double Hit
35 90% 10 Hits twice in one turn.
37 Mist
30 Protects the user's stats from being changed by enemy moves.
41 Thrash
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
46 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
52 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
58 Scary Face
100% 10 Lowers the target's Speed by two stages.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail
10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Base Stats

Hp 110
Attack 130
Defense 80
Sp. Atk 70
Sp. Def 60
Speed 80
Total 530

Type Defenses

(vs. Gen 6+ rules)

2x
2x
2x
0x
2x
0.5x
2x