
Black/White
The long tongue is always soggy with slobber. The saliva contains a solvent that causes numbness.
Black 2/White 2
Their saliva contains lots of components that can dissolve anything. The numbness caused by their lick does not dissipate.
Pokédex Data
Classification
Licking Pokémon
Height
1.7 m (5'07")
Weight
140.0 kg (308.6 lbs)
Abilities
- Own Tempo
- Oblivious
- Cloud Nine (Hidden)
Held Items
Lagging Tail
5%
Game Locations
- Unova Route 2 Area
Training
EV Yield
+3 hp
Catch Rate
30
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Monster
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
5 | Supersonic | — | 55% | 20 | Confuses the target. | |
9 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
13 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
17 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
21 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
25 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
29 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
33 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
37 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
41 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
45 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
49 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
53 | Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
57 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
61 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Lick | 30 | 100% | 30 | Has a 30% chance to paralyze the target. | |
5 | Supersonic | — | 55% | 20 | Confuses the target. | |
9 | Defense Curl | — | — | 40 | Raises user's Defense by one stage. | |
13 | Knock Off | 65 | 100% | 20 | Target drops its held item. | |
17 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
21 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
25 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
29 | Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
33 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
37 | Chip Away | 70 | 100% | 20 | Ignores the target's stat modifiers. | |
41 | Me First | — | — | 20 | Uses the target's move against it before it attacks, with power increased by half. | |
45 | Refresh | — | — | 20 | Cleanses the user of a burn, paralysis, or poison. | |
49 | Screech | — | 85% | 40 | Lowers the target's Defense by two stages. | |
53 | Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
57 | Wring Out | — | 100% | 5 | Power increases against targets with more HP remaining, up to a maximum of 121 power. | |
61 | Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM01 Cut | 50 | 95% | 30 | Inflicts regular damage with no additional effect. | |
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Incinerate | 60 | 100% | 15 | Destroys the target's held berry. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM67 Retaliate | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM82 Dragon Tail | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. | |
TM83 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM85 Dream Eater | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Fire Punch | 75 | 100% | 15 | Has a 10% chance to burn the target. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
110
Attack
85
Defense
95
Sp. Atk
80
Sp. Def
95
Speed
50
Total
515
Type Defenses
(vs. Gen 6+ rules)