Drapion
Black/White

Possessing a sturdy build, it takes pride in its strength, taking down foes without using toxins.

Black 2/White 2

It takes pride in its strength. Even though it can tear foes apart, it finishes them off with powerful poison.

Evolution Chain

skorupi
Skorupi
Level 40
drapion
Drapion

Pokédex Data

Classification Ogre Scorpion Pokémon
Height 1.3 m (4'03")
Weight 61.5 kg (135.6 lbs)
Abilities

Held Items

Training

EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate slow
Gender Ratio
Egg Groups Bug, Water3

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Knock Off
65 100% 20 Target drops its held item.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
6 Knock Off
65 100% 20 Target drops its held item.
12 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
17 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
23 Scary Face
100% 10 Lowers the target's Speed by two stages.
28 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
34 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
39 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
48 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
56 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
65 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
73 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Poison Sting
15 100% 35 Has a 30% chance to poison the target.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Knock Off
65 100% 20 Target drops its held item.
1 Thunder Fang
65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang
65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang
65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
5 Knock Off
65 100% 20 Target drops its held item.
9 Pin Missile
25 95% 20 Hits 2-5 times in one turn.
13 Acupressure
30 Raises one of a friendly Pokémon's stats at random by two stages.
16 Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
20 Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
23 Poison Fang
50 100% 15 Has a 50% chance to badly poison the target.
27 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
30 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
34 Toxic Spikes
20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
38 Night Slash
70 100% 15 Has an increased chance for a critical hit.
43 Scary Face
100% 10 Lowers the target's Speed by two stages.
49 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
57 Cross Poison
70 100% 20 Has an increased chance for a critical hit and a 10% chance to poison the target.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM01 Hone Claws
15 Raises the user's Attack and accuracy by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM70 Flash
100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Struggle Bug
50 100% 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 70
Attack 90
Defense 110
Sp. Atk 60
Sp. Def 75
Speed 95
Total 500

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
0x
0.5x
0.5x