Lunatone
Sword

The phase of the moon apparently has some effect on its power. It’s active on the night of a full moon.

Pokédex & Training Data

Classification Meteorite Pokémon
Height 1.0 m (3'03")
Weight 168.0 kg (370.4 lbs)
Abilities
EV Yield +2 Sp. Atk
Catch Rate 45
Base Friendship 70
Growth Rate fast
Gender Ratio
Genderless
Egg Groups Mineral

Pokédex Numbers

Hoenn (R/S/E) #125
Unova (B2/W2) #214
Kalos (Coastal) #012
Hoenn (OR/AS) #130
Galar (Sw/Sh) #362
National #337

Held Items

None in this generation.

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
5 Hypnosis
— 60% 20 Puts the target to sleep.
10 Rock Polish
— — 20 Raises the user’s Speed by two stages.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
20 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
25 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
30 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
35 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
40 Future Sight
120 100% 10 Hits the target two turns later.
45 Magic Room
— — 10 Negates held items for five turns.
50 Explosion
250 100% 5 User faints.
BD/SP
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target’s Special Attack by one stage.
5 Hypnosis
— 60% 20 Puts the target to sleep.
10 Rock Polish
— — 20 Raises the user’s Speed by two stages.
15 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
20 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
25 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
30 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
35 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
40 Future Sight
120 100% 10 Hits the target two turns later.
45 Magic Room
— — 10 Negates held items for five turns.
50 Explosion
250 100% 5 User faints.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM17 Light Screen
— — 30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
— — 20 Reduces damage from physical attacks by half.
TM19 Safeguard
— — 25 Protects the user’s field from major status ailments and confusion for five turns.
TM20 Self Destruct
200 100% 5 User faints.
TM21 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM22 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM27 Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM32 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM33 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM35 Hail
— — 10 Changes the weather to a hailstorm for five turns.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM40 Swift
60 — 20 Never misses.
TM41 Helping Hand
— — 20 Ally’s next move inflicts half more damage.
TM46 Weather Ball
50 100% 10 If there be weather, this move has doubled power and the weather’s type.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM49 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM54 Rock Blast
25 90% 10 Hits 2-5 times in one turn.
TM60 Power Swap
— — 10 User swaps Attack and Special Attack changes with the target.
TM70 Trick Room
— — 5 For five turns, slower Pokémon will act before faster Pokémon.
TM72 Magic Room
— — 10 Negates held items for five turns.
TM76 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM78 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM91 Psychic Terrain
— — 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR05 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TR06 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR11 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR20 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25 Psyshock
80 100% 10 Inflicts damage based on the target’s Defense, not Special Defense.
TR26 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
TR27 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29 Baton Pass
— — 40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR33 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TR34 Future Sight
120 100% 10 Hits the target two turns later.
TR40 Skill Swap
— — 10 User and target swap abilities.
TR44 Cosmic Power
— — 20 Raises the user’s Defense and Special Defense by one stage.
TR49 Calm Mind
— — 20 Raises the user’s Special Attack and Special Defense by one stage.
TR52 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TR63 Power Gem
80 100% 20 Inflicts regular damage with no additional effect.
TR67 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TR68 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TR69 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR76 Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
TR77 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TR82 Stored Power
20 100% 10 Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TR83 Ally Switch
— — 15 User switches places with the friendly Pokémon opposite it.
BD/SP
Name Class Power Acc. PP Effect
TM63 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
TM83 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Meteor Beam
120 90% 10 Inflicts regular damage with no additional effect.

Base Stats

Hp 90
Attack 55
Defense 65
Sp. Atk 95
Sp. Def 85
Speed 70
Total 460

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
2x
0.5x
0.5x
2x
2x
2x
2x