Celesteela
Sun

It appeared from the Ultra Wormhole. Witnesses observed it flying across the sky at high speed.

Moon

One kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms.

Ultra Sun

One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms.

Ultra Moon

Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Pokédex Data

Classification Launch Pokémon
Height 9.2 m (30'02")
Weight 999.9 kg (2204.4 lbs)
Abilities

Game Locations

  • Haina Desert Area
  • Malie Garden Area
  • Ultra Space Ultra Crater

Training

EV Yield +1 attack
+1 defense
+1 Sp. Atk
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
1 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
7 Smack Down
50 100% 15 Removes any immunity to Ground damage.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
19 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
23 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
29 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
31 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
37 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
47 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
53 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
59 Iron Defense
15 Raises the user's Defense by two stages.
67 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
73 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
1 Ingrain
20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
1 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
1 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
7 Smack Down
50 100% 15 Removes any immunity to Ground damage.
13 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
19 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
23 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
29 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
31 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
37 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
43 Autotomize
15 Raises the user's Speed by two stages and halves the user's weight.
47 Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
53 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
59 Iron Defense
15 Raises the user's Defense by two stages.
67 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
73 Double Edge
120 100% 15 User receives 1/3 the damage inflicted in recoil.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM64 Explosion
250 100% 5 User faints.
TM67 Smart Strike
70 10 Never misses.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 97
Attack 101
Defense 103
Sp. Atk 107
Sp. Def 101
Speed 61
Total 570

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
2x
0x
0x
0.5x
0.5x
0.25x
0.5x
0.5x
0.5x