
Sun
It appeared from the Ultra Wormhole. Witnesses observed it flying across the sky at high speed.
Moon
One kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms.
Ultra Sun
One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms.
Ultra Moon
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
Pokédex Data
Classification
Launch Pokémon
Height
9.2 m (30'02")
Weight
999.9 kg (2204.4 lbs)
Abilities
Game Locations
- Haina Desert Area
- Malie Garden Area
- Ultra Space Ultra Crater
Training
EV Yield
+1 attack
+1 defense
+1 Sp. Atk
+1 defense
+1 Sp. Atk
Catch Rate
45
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
1 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
1 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
7 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
13 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
19 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
23 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
29 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
31 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
37 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
47 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
53 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
59 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
67 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
73 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Tackle | 40 | 100% | 35 | Inflicts regular damage with no additional effect. | |
1 | Absorb | 20 | 100% | 25 | Drains half the damage inflicted to heal the user. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
1 | Air Slash | 75 | 95% | 15 | Has a 30% chance to make the target flinch. | |
1 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
7 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
13 | Mega Drain | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. | |
19 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
23 | Metal Sound | — | 85% | 40 | Lowers the target's Special Defense by two stages. | |
29 | Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
31 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
37 | Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
43 | Autotomize | — | — | 15 | Raises the user's Speed by two stages and halves the user's weight. | |
47 | Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
53 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. | |
59 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
67 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
73 | Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM35 Flamethrower | 90 | 100% | 15 | Has a 10% chance to burn the target. | |
TM38 Fire Blast | 110 | 85% | 5 | Has a 10% chance to burn the target. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM43 Flame Charge | 50 | 100% | 20 | Inflicts regular damage. Raises the user's Speed by one stage. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM62 Acrobatics | 55 | 100% | 15 | Has double power if the user has no held item. | |
TM64 Explosion | 250 | 100% | 5 | User faints. | |
TM67 Smart Strike | 70 | — | 10 | Never misses. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM76 Fly | 90 | 95% | 15 | User flies high into the air, dodging all attacks, and hits next turn. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM91 Flash Cannon | 80 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Block | — | — | 5 | Prevents the target from leaving battle. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
97
Attack
101
Defense
103
Sp. Atk
107
Sp. Def
101
Speed
61
Total
570
Type Defenses
(vs. Gen 6+ rules)