
Sun
One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses.
Moon
It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity.
Ultra Sun
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
Ultra Moon
They’ve been dubbed Ultra Beasts. Some of them stand unmoving, like trees, with their arms and legs stuck into the ground.
Pokédex Data
Classification
Glowing Pokémon
Height
3.8 m (12'06")
Weight
100.0 kg (220.5 lbs)
Abilities
Game Locations
- Lush Jungle All Areas
- Memorial Hill Area
- Ultra Space Ultra Plant
Training
EV Yield
+3 Sp. Atk
Catch Rate
45
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
1 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
1 | Tail Glow | — | — | 20 | Raises the user's Special Attack by three stages. | |
7 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
13 | Shock Wave | 60 | — | 20 | Never misses. | |
19 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
23 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
29 | Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
31 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
37 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
43 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
47 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
53 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
59 | Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
67 | Ion Deluge | — | — | 25 | Changes all normal moves to electric moves for the rest of the turn. | |
73 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Wrap | 15 | 90% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
1 | Thunder Shock | 40 | 100% | 30 | Has a 10% chance to paralyze the target. | |
1 | Spark | 65 | 100% | 20 | Has a 30% chance to paralyze the target. | |
1 | Charge | — | — | 20 | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. | |
1 | Tail Glow | — | — | 20 | Raises the user's Special Attack by three stages. | |
7 | Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
13 | Shock Wave | 60 | — | 20 | Never misses. | |
19 | Ingrain | — | — | 20 | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | |
23 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
29 | Eerie Impulse | — | 100% | 15 | Lowers the target's Special Attack by two stages. | |
31 | Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
37 | Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
43 | Hypnosis | — | 60% | 20 | Puts the target to sleep. | |
47 | Discharge | 80 | 100% | 15 | Has a 30% chance to paralyze the target. | |
53 | Electric Terrain | — | — | 10 | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. | |
59 | Power Whip | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
67 | Ion Deluge | — | — | 25 | Changes all normal moves to electric moves for the rest of the turn. | |
73 | Zap Cannon | 120 | 50% | 5 | Has a 100% chance to paralyze the target. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM72 Volt Switch | 70 | 100% | 20 | User must switch out after attacking. | |
TM73 Thunder Wave | — | 90% | 20 | Paralyzes the target. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM93 Wild Charge | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bind | 15 | 85% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | |
Electroweb | 55 | 95% | 15 | Lowers the target's Speed by one stage. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magnet Rise | — | — | 10 | User is immune to Ground moves and effects for five turns. | |
Shock Wave | 60 | — | 20 | Never misses. | |
Signal Beam | 75 | 100% | 15 | Has a 10% chance to confuse the target. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
83
Attack
89
Defense
71
Sp. Atk
173
Sp. Def
71
Speed
83
Total
570
Type Defenses
(vs. Gen 6+ rules)