Buzzwole
Sun

This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear.

Moon

A mysterious life-form called an Ultra Beast. Witnesses saw it pulverize a dump truck with a single punch.

Ultra Sun

Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Ultra Moon

Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast.

Pokédex Data

Classification Swollen Pokémon
Height 2.4 m (7'10")
Weight 333.6 kg (735.5 lbs)
Abilities

Game Locations

  • Melemele Meadow Area
  • Ultra Space Ultra Jungle

Training

EV Yield +1 attack
+2 defense
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Harden
30 Raises the user's Defense by one stage.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
1 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
7 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
13 Bulk Up
20 Raises the user's Attack and Defense by one stage.
19 Vital Throw
70 10 Never misses.
23 Endure
10 Prevents the user's HP from lowering below 1 this turn.
29 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
31 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
37 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
43 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
47 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
53 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
59 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
67 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
73 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Harden
30 Raises the user's Defense by one stage.
1 Focus Energy
30 Increases the user's chance to score a critical hit.
1 Reversal
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Fell Stinger
50 100% 25 Raises the user's Attack by two stages if it KOs the target.
1 Power Up Punch
40 100% 20 Raises the user's Attack by one stage after inflicting damage.
7 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
13 Bulk Up
20 Raises the user's Attack and Defense by one stage.
19 Vital Throw
70 10 Never misses.
23 Endure
10 Prevents the user's HP from lowering below 1 this turn.
29 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
31 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
37 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
43 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
47 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
53 Lunge
80 100% 15 Lowers the target's Attack by one stage after inflicting damage.
59 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
67 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
73 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 107
Attack 139
Defense 139
Sp. Atk 53
Sp. Def 53
Speed 79
Total 570

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
4x
2x
0.5x
0.5x
2x