
Sun
This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear.
Moon
A mysterious life-form called an Ultra Beast. Witnesses saw it pulverize a dump truck with a single punch.
Ultra Sun
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
Ultra Moon
Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast.
Pokédex Data
Classification
Swollen Pokémon
Height
2.4 m (7'10")
Weight
333.6 kg (735.5 lbs)
Abilities
Game Locations
- Melemele Meadow Area
- Ultra Space Ultra Jungle
Training
EV Yield
+1 attack
+2 defense
+2 defense
Catch Rate
45
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
1 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
1 | Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
1 | Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
7 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
13 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
19 | Vital Throw | 70 | — | 10 | Never misses. | |
23 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
29 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
37 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
43 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
47 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
53 | Lunge | 80 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |
59 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
67 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
73 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
1 | Harden | — | — | 30 | Raises the user's Defense by one stage. | |
1 | Focus Energy | — | — | 30 | Increases the user's chance to score a critical hit. | |
1 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
1 | Fell Stinger | 50 | 100% | 25 | Raises the user's Attack by two stages if it KOs the target. | |
1 | Power Up Punch | 40 | 100% | 20 | Raises the user's Attack by one stage after inflicting damage. | |
7 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
13 | Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
19 | Vital Throw | 70 | — | 10 | Never misses. | |
23 | Endure | — | — | 10 | Prevents the user's HP from lowering below 1 this turn. | |
29 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
37 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
43 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
47 | Hammer Arm | 100 | 90% | 10 | Lowers user's Speed by one stage. | |
53 | Lunge | 80 | 100% | 15 | Lowers the target's Attack by one stage after inflicting damage. | |
59 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
67 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
73 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
107
Attack
139
Defense
139
Sp. Atk
53
Sp. Def
53
Speed
79
Total
570
Type Defenses
(vs. Gen 6+ rules)