Sun
This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear.
Moon
A mysterious life-form called an Ultra Beast. Witnesses saw it pulverize a dump truck with a single punch.
Ultra Sun
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
Ultra Moon
Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast.
Pokédex & Training Data
Classification
Swollen Pokémon
Height
2.4 m (7'10")
Weight
333.6 kg (735.5 lbs)
Abilities
EV Yield
+1 attack
+2 defense
+2 defense
Catch Rate
45
Base Friendship
0
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Pokédex Numbers
Alola (S/M)
#294
Alola (US/UM)
#394
National
#794
Game Locations
Melemele Meadow Area
Ultra Space Ultra Jungle
Learned Moves
Level Up Moves
Sun/Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| 1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 1 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 1 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 1 | Fell Stinger | 50 | 100% | 25 | Raises the user’s Attack by two stages if it KOs the target. | |
| 1 | Power Up Punch | 40 | 100% | 20 | Raises the user’s Attack by one stage after inflicting damage. | |
| 7 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
| 13 | Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| 19 | Vital Throw | 70 | — | 10 | Never misses. | |
| 23 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 29 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 37 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| 43 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 47 | Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| 53 | Lunge | 80 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. | |
| 59 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| 67 | Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| 73 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
Ultra Sun/Ultra Moon
| Lvl | Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| 1 | Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| 1 | Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. | |
| 1 | Harden | — | — | 30 | Raises the user’s Defense by one stage. | |
| 1 | Focus Energy | — | — | 30 | Increases the user’s chance to score a critical hit. | |
| 1 | Reversal | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
| 1 | Fell Stinger | 50 | 100% | 25 | Raises the user’s Attack by two stages if it KOs the target. | |
| 1 | Power Up Punch | 40 | 100% | 20 | Raises the user’s Attack by one stage after inflicting damage. | |
| 7 | Comet Punch | 18 | 85% | 15 | Hits 2-5 times in one turn. | |
| 13 | Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| 19 | Vital Throw | 70 | — | 10 | Never misses. | |
| 23 | Endure | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. | |
| 29 | Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| 31 | Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| 37 | Mega Punch | 80 | 85% | 20 | Inflicts regular damage with no additional effect. | |
| 43 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
| 47 | Hammer Arm | 100 | 90% | 10 | Lowers user’s Speed by one stage. | |
| 53 | Lunge | 80 | 100% | 15 | Lowers the target’s Attack by one stage after inflicting damage. | |
| 59 | Dynamic Punch | 100 | 50% | 5 | Has a 100% chance to confuse the target. | |
| 67 | Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| 73 | Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| TM01 Work Up | — | — | 30 | Raises the user’s Attack and Special Attack by one stage each. | |
| TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
| TM08 Bulk Up | — | — | 20 | Raises the user’s Attack and Defense by one stage. | |
| TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | |
| TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
| TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
| TM19 Roost | — | — | 5 | Heals the user by half its max HP. | |
| TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
| TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
| TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
| TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
| TM28 Leech Life | 80 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
| TM32 Double Team | — | — | 15 | Raises the user’s evasion by one stage. | |
| TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
| TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
| TM47 Low Sweep | 65 | 100% | 20 | Lowers the target’s Speed by one stage. | |
| TM48 Round | 60 | 100% | 15 | Has double power if it’s used more than once per turn. | |
| TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target’s HP below 1. | |
| TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
| TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
| TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
| TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
| TM74 Gyro Ball | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. | |
| TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target’s Speed by one stage. | |
| TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
| TM84 Poison Jab | 80 | 100% | 20 | Has a 30% chance to poison the target. | |
| TM87 Swagger | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. | |
| TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | |
| TM90 Substitute | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
| TM100 Confide | — | — | 20 | Lowers the target’s Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
| Name | Class | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|
| Bounce | 85 | 85% | 5 | User bounces high into the air, dodging all attacks, and hits next turn. | |
| Bug Bite | 60 | 100% | 20 | If target has a berry, inflicts double damage and uses the berry. | |
| Drain Punch | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
| Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
| Endeavor | — | 100% | 5 | Lowers the target’s HP to equal the user’s. | |
| Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
| Ice Punch | 75 | 100% | 15 | Has a 10% chance to freeze the target. | |
| Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
| Outrage | 120 | 100% | 10 | Hits every turn for 2-3 turns, then confuses the user. | |
| Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
| Stomping Tantrum | 75 | 100% | 10 | Has double power if the user’s last move failed. | |
| Superpower | 120 | 100% | 5 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | |
| Thunder Punch | 75 | 100% | 15 | Has a 10% chance to paralyze the target. |
Base Stats
Hp
107
Attack
139
Defense
139
Sp. Atk
53
Sp. Def
53
Speed
79
Total
570
Type Defenses
(vs. Gen 6+ rules)