Buzzwole
Sun

This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear.

Moon

A mysterious life-form called an Ultra Beast. Witnesses saw it pulverize a dump truck with a single punch.

Ultra Sun

Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Ultra Moon

Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast.

Pokédex & Training Data

Classification Swollen Pokémon
Height 2.4 m (7'10")
Weight 333.6 kg (735.5 lbs)
Abilities
EV Yield +1 attack
+2 defense
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Pokédex Numbers

Alola (S/M) #294
Alola (US/UM) #394
National #794

Game Locations

Melemele Meadow Area
Ultra Space Ultra Jungle

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
1 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
7 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
13 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
19 Vital Throw
70 — 10 Never misses.
23 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
29 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
31 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
37 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
43 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
47 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
53 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
59 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
67 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
73 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
1 Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
1 Harden
— — 30 Raises the user’s Defense by one stage.
1 Focus Energy
— — 30 Increases the user’s chance to score a critical hit.
1 Reversal
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1 Fell Stinger
50 100% 25 Raises the user’s Attack by two stages if it KOs the target.
1 Power Up Punch
40 100% 20 Raises the user’s Attack by one stage after inflicting damage.
7 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
13 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
19 Vital Throw
70 — 10 Never misses.
23 Endure
— — 10 Prevents the user’s HP from lowering below 1 this turn.
29 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
31 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
37 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
43 Counter
— 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
47 Hammer Arm
100 90% 10 Lowers user’s Speed by one stage.
53 Lunge
80 100% 15 Lowers the target’s Attack by one stage after inflicting damage.
59 Dynamic Punch
100 50% 5 Has a 100% chance to confuse the target.
67 Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
73 Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
— — 30 Raises the user’s Attack and Special Attack by one stage each.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
— — 20 Raises the user’s Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball
— 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bounce
85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Bug Bite
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
— 100% 5 Lowers the target’s HP to equal the user’s.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
75 100% 10 Has double power if the user’s last move failed.
Superpower
120 100% 5 Lowers the user’s Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.

Base Stats

Hp 107
Attack 139
Defense 139
Sp. Atk 53
Sp. Def 53
Speed 79
Total 570

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
4x
2x
0.5x
0.5x
2x