Lunala
Sun

It is said to be a female evolution of Cosmog. When its third eye activates, away it flies to another world.

Moon

Said to live in another world, this Pokémon devours light, drawing the moonless dark veil of night over the brightness of day.

Ultra Sun

Records of it exist in writings from long, long ago, where it was known by the name “the beast that calls the moon.”

Ultra Moon

It sometimes summons unknown powers and life-forms here to this world from holes that lead to other worlds.

Evolution Chain

cosmog
Cosmog
Level 43
cosmoem
Cosmoem
Level 53
solgaleo
Solgaleo
Level 53
lunala
Lunala

Pokédex Data

Classification Moone Pokémon
Height 4.0 m (13'01")
Weight 120.0 kg (264.6 lbs)
Abilities

Game Locations

  • Altar Of The Moone Area
  • Mahalo Trail Area

Training

EV Yield +3 Sp. Atk
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
1 Moongeist Beam
100 100% 5 Cannot be disrupted by abilities.
7 Night Shade
100% 15 Inflicts damage equal to the user's level.
13 Confuse Ray
100% 10 Confuses the target.
19 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
23 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
31 Moonlight
5 Heals the user by half its max HP. Affected by weather.
37 Night Daze
85 95% 10 Has a 40% chance to lower the target's accuracy by one stage.
43 Magic Coat
15 Reflects back the first effect move used on the user this turn.
47 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
59 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
61 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
67 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
73 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Hypnosis
60% 20 Puts the target to sleep.
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
1 Moongeist Beam
100 100% 5 Cannot be disrupted by abilities.
7 Night Shade
100% 15 Inflicts damage equal to the user's level.
13 Confuse Ray
100% 10 Confuses the target.
19 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
23 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
31 Moonlight
5 Heals the user by half its max HP. Affected by weather.
37 Night Daze
85 95% 10 Has a 40% chance to lower the target's accuracy by one stage.
43 Magic Coat
15 Reflects back the first effect move used on the user this turn.
47 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
59 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
61 Phantom Force
90 100% 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
67 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
73 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Sky Drop
60 100% 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM61 Will O Wisp
85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Shock Wave
60 20 Never misses.
Signal Beam
75 100% 15 Has a 10% chance to confuse the target.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 137
Attack 113
Defense 89
Sp. Atk 137
Sp. Def 107
Speed 97
Total 680

Type Defenses

(vs. Gen 6+ rules)

0x
0x
0.5x
0.5x
4x
4x