Solgaleo
Sun

It is said to live in another world. The intense light it radiates from the surface of its body can make the darkest of nights light up like midday.

Moon

This Pokémon is said to be a male evolution of Cosmog. At the activation of its third eye, it departs for another world.

Ultra Sun

Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world.

Ultra Moon

In writings from the distant past, it’s called by the name “the beast that devours the sun.”

Evolution Chain

cosmog
Cosmog
Level 43
cosmoem
Cosmoem
Level 53
solgaleo
Solgaleo
Level 53
lunala
Lunala

Pokédex Data

Classification Sunne Pokémon
Height 3.4 m (11'02")
Weight 230.0 kg (507.1 lbs)
Abilities

Game Locations

  • Altar Of The Sunne Area
  • Mahalo Trail Area

Training

EV Yield +3 attack
Catch Rate 45
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
1 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
1 Sunsteel Strike
100 100% 5 Cannot be disrupted by abilities.
7 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
13 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
19 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
23 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
31 Morning Sun
5 Heals the user by half its max HP. Affected by weather.
37 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
43 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
47 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
59 Noble Roar
100% 30 Lowers the target's Attack and Special Attack by one stage.
61 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
67 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
73 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Teleport
20 Immediately ends wild battles. No effect otherwise.
1 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Cosmic Power
20 Raises the user's Defense and Special Defense by one stage.
1 Wake Up Slap
70 100% 10 If the target is asleep, has double power and wakes it up.
1 Sunsteel Strike
100 100% 5 Cannot be disrupted by abilities.
7 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
13 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
19 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
23 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
31 Morning Sun
5 Heals the user by half its max HP. Affected by weather.
37 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
43 Metal Burst
100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
47 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
59 Noble Roar
100% 30 Lowers the target's Attack and Special Attack by one stage.
61 Flare Blitz
120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
67 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
73 Giga Impact
150 90% 5 User foregoes its next turn to recharge.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM74 Gyro Ball
100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room
5 For five turns, slower Pokémon will act before faster Pokémon.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Last Resort
140 100% 5 Can only be used after all of the user's other moves have been used.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 137
Attack 137
Defense 107
Sp. Atk 113
Sp. Def 89
Speed 97
Total 680

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
0x
2x
0.5x
0.25x
0.5x
2x
0.5x
2x
0.5x
0.5x