Tapu Fini
Sun

The dense fog it creates brings the downfall and destruction of its confused enemies. Ocean currents are the source of its energy.

Moon

The guardian deity of Poni, it can control water. People say it can create pure water that will wash away any uncleanness.

Ultra Sun

This guardian deity of Poni Island manipulates water. Because it lives deep within a thick fog, it came to be both feared and revered.

Ultra Moon

Although it’s called a guardian deity, terrible calamities sometimes befall those who recklessly approach Tapu Fini.

Pokédex Data

Classification Land Spirit Pokémon
Height 1.3 m (4'03")
Weight 21.2 kg (46.7 lbs)
Abilities

Game Locations

  • Ruins Of Hope Area

Training

EV Yield +3 Sp. Def
Catch Rate 3
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Mist
30 Protects the user's stats from being changed by enemy moves.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
1 Mean Look
5 Prevents the target from leaving battle.
1 Heal Pulse
10 Heals the target for half its max HP.
1 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
8 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
14 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
20 Soak
100% 20 Changes the target's type to Water.
26 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
32 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
38 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
43 Natures Madness
90% 10 Inflicts damage equal to half the target's HP.
48 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
53 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
58 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Mist
30 Protects the user's stats from being changed by enemy moves.
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
1 Mean Look
5 Prevents the target from leaving battle.
1 Heal Pulse
10 Heals the target for half its max HP.
1 Misty Terrain
10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
1 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
8 Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
14 Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
20 Soak
100% 20 Changes the target's type to Water.
26 Refresh
20 Cleanses the user of a burn, paralysis, or poison.
32 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
38 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
43 Natures Madness
90% 10 Inflicts damage equal to half the target's HP.
48 Muddy Water
90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
53 Aqua Ring
20 Restores 1/16 of the user's max HP each turn.
58 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM67 Smart Strike
70 10 Never misses.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Trick
100% 10 User and target swap items.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 70
Attack 75
Defense 115
Sp. Atk 95
Sp. Def 130
Speed 85
Total 570

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x
2x
0.5x
0x
0.5x