Tapu Bulu
Sun

It pulls large trees up by the roots and swings them around. It causes vegetation to grow, and then it absorbs energy from the growth.

Moon

The guardian deity of Ula’ula is a lazy Pokémon. It commands plants to immobilize its foes and then deals them a savage blow with its horns.

Ultra Sun

Although it’s called a guardian deity, it’s violent enough to crush anyone it sees as an enemy.

Ultra Moon

It makes ringing sounds with its tail to let others know where it is, avoiding unneeded conflicts. This guardian deity of Ula’ula controls plants.

Pokédex Data

Classification Land Spirit Pokémon
Height 1.9 m (6'03")
Weight 45.5 kg (100.3 lbs)
Abilities

Game Locations

  • Ruins Of Abundance Area

Training

EV Yield +3 attack
Catch Rate 3
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Mean Look
5 Prevents the target from leaving battle.
1 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
8 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
14 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
20 Scary Face
100% 10 Lowers the target's Speed by two stages.
26 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
32 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
38 Rototiller
10 Raises the Attack and Special Attack of all grass Pokémon in battle.
43 Natures Madness
90% 10 Inflicts damage equal to half the target's HP.
48 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
53 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
58 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Mean Look
5 Prevents the target from leaving battle.
1 Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
1 Wood Hammer
120 100% 15 User receives 1/3 the damage inflicted in recoil.
1 Grassy Terrain
10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
1 Leafage
40 100% 40 Inflicts regular damage with no additional effect.
8 Horn Attack
65 100% 25 Inflicts regular damage with no additional effect.
14 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
20 Scary Face
100% 10 Lowers the target's Speed by two stages.
26 Leech Seed
90% 10 Seeds the target, stealing HP from it every turn.
32 Horn Leech
75 100% 10 Drains half the damage inflicted to heal the user.
38 Rototiller
10 Raises the Attack and Special Attack of all grass Pokémon in battle.
43 Natures Madness
90% 10 Inflicts damage equal to half the target's HP.
48 Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.
53 Megahorn
120 85% 10 Inflicts regular damage with no additional effect.
58 Skull Bash
130 100% 10 Raises the user's Defense by one stage. User charges for one turn before attacking.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM59 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Smart Strike
70 10 Never misses.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Dual Chop
40 90% 15 Hits twice in one turn.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Iron Defense
15 Raises the user's Defense by two stages.
Seed Bomb
80 100% 15 Inflicts regular damage with no additional effect.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Synthesis
5 Heals the user by half its max HP. Affected by weather.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Worry Seed
100% 10 Changes the target's ability to Insomnia.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 70
Attack 130
Defense 115
Sp. Atk 85
Sp. Def 95
Speed 75
Total 570

Type Defenses

(vs. Gen 6+ rules)

2x
0.5x
0.5x
0.5x
2x
0.5x
4x
0.5x
2x
0x
0.5x
2x