
Sun
It pulls large trees up by the roots and swings them around. It causes vegetation to grow, and then it absorbs energy from the growth.
Moon
The guardian deity of Ula’ula is a lazy Pokémon. It commands plants to immobilize its foes and then deals them a savage blow with its horns.
Ultra Sun
Although it’s called a guardian deity, it’s violent enough to crush anyone it sees as an enemy.
Ultra Moon
It makes ringing sounds with its tail to let others know where it is, avoiding unneeded conflicts. This guardian deity of Ula’ula controls plants.
Pokédex Data
Classification
Land Spirit Pokémon
Height
1.9 m (6'03")
Weight
45.5 kg (100.3 lbs)
Abilities
- Grassy Surge
- Telepathy (Hidden)
Game Locations
- Ruins Of Abundance Area
Training
EV Yield
+3 attack
Catch Rate
3
Base Friendship
70
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
1 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
1 | Wood Hammer | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
1 | Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
1 | Leafage | 40 | 100% | 40 | Inflicts regular damage with no additional effect. | |
8 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
14 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
20 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
26 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
32 | Horn Leech | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
38 | Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
43 | Natures Madness | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
48 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
53 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
58 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Whirlwind | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
1 | Disable | — | 100% | 20 | Disables the target's last used move for 1-8 turns. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
1 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
1 | Wood Hammer | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
1 | Grassy Terrain | — | — | 10 | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. | |
1 | Leafage | 40 | 100% | 40 | Inflicts regular damage with no additional effect. | |
8 | Horn Attack | 65 | 100% | 25 | Inflicts regular damage with no additional effect. | |
14 | Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
20 | Scary Face | — | 100% | 10 | Lowers the target's Speed by two stages. | |
26 | Leech Seed | — | 90% | 10 | Seeds the target, stealing HP from it every turn. | |
32 | Horn Leech | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
38 | Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
43 | Natures Madness | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
48 | Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. | |
53 | Megahorn | 120 | 85% | 10 | Inflicts regular damage with no additional effect. | |
58 | Skull Bash | 130 | 100% | 10 | Raises the user's Defense by one stage. User charges for one turn before attacking. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM01 Work Up | — | — | 30 | Raises the user's Attack and Special Attack by one stage each. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM08 Bulk Up | — | — | 20 | Raises the user's Attack and Defense by one stage. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM22 Solar Beam | 120 | 100% | 10 | Requires a turn to charge before attacking. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM31 Brick Break | 75 | 100% | 15 | Destroys Reflect and Light Screen. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM54 False Swipe | 40 | 100% | 40 | Cannot lower the target's HP below 1. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM59 Brutal Swing | 60 | 100% | 20 | Inflicts regular damage with no additional effect. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM67 Smart Strike | 70 | — | 10 | Never misses. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM75 Swords Dance | — | — | 20 | Raises the user's Attack by two stages. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM95 Snarl | 55 | 95% | 15 | Has a 100% chance to lower the target's Special Attack by one stage. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Dual Chop | 40 | 90% | 15 | Hits twice in one turn. | |
Focus Punch | 150 | 100% | 20 | If the user takes damage before attacking, the attack is canceled. | |
Giga Drain | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Seed Bomb | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. | |
Synthesis | — | — | 5 | Heals the user by half its max HP. Affected by weather. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
Worry Seed | — | 100% | 10 | Changes the target's ability to Insomnia. | |
Zen Headbutt | 80 | 90% | 15 | Has a 20% chance to make the target flinch. |
Base Stats
Hp
70
Attack
130
Defense
115
Sp. Atk
85
Sp. Def
95
Speed
75
Total
570
Type Defenses
(vs. Gen 6+ rules)