
Sun
This guardian deity of Akala is guilelessly cruel. The fragrant aroma of flowers is the source of its energy.
Moon
As it flutters about, it scatters its strangely glowing scales. Touching them is said to restore good health on the spot.
Ultra Sun
It heals the wounds of people and Pokémon by sprinkling them with its sparkling scales. This guardian deity is worshiped on Akala.
Ultra Moon
Although called a guardian deity, Tapu Lele is devoid of guilt about its cruel disposition and can be described as nature incarnate.
Pokédex Data
Classification
Land Spirit Pokémon
Height
1.2 m (3'11")
Weight
18.6 kg (41.0 lbs)
Abilities
- Psychic Surge
- Telepathy (Hidden)
Game Locations
- Ruins Of Life Area
Training
EV Yield
+3 Sp. Atk
Catch Rate
3
Base Friendship
70
Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
This Pokemon Cannot Breed
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
1 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
1 | Aromatic Mist | — | — | 20 | Raises a selected ally's Special Defense by one stage. | |
1 | Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
8 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
14 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
20 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
26 | Skill Swap | — | — | 10 | User and target swap abilities. | |
32 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
38 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
43 | Natures Madness | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
48 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
53 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
58 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Confusion | 50 | 100% | 25 | Has a 10% chance to confuse the target. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Mean Look | — | — | 5 | Prevents the target from leaving battle. | |
1 | Astonish | 30 | 100% | 15 | Has a 30% chance to make the target flinch. | |
1 | Aromatherapy | — | — | 5 | Cures the entire party of major status effects. | |
1 | Draining Kiss | 50 | 100% | 10 | Drains 75% of the damage inflicted to heal the user. | |
1 | Aromatic Mist | — | — | 20 | Raises a selected ally's Special Defense by one stage. | |
1 | Psychic Terrain | — | — | 10 | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | |
8 | Psywave | — | 100% | 15 | Inflicts damage between 50% and 150% of the user's level. | |
14 | Psybeam | 65 | 100% | 20 | Has a 10% chance to confuse the target. | |
20 | Sweet Scent | — | 100% | 20 | Lowers the target's evasion by one stage. | |
26 | Skill Swap | — | — | 10 | User and target swap abilities. | |
32 | Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
38 | Tickle | — | 100% | 20 | Lowers the target's Attack and Defense by one stage. | |
43 | Natures Madness | — | 90% | 10 | Inflicts damage equal to half the target's HP. | |
48 | Extrasensory | 80 | 100% | 20 | Has a 10% chance to make the target flinch. | |
53 | Flatter | — | 100% | 15 | Raises the target's Special Attack by one stage and confuses the target. | |
58 | Moonblast | 95 | 100% | 15 | Has a 30% chance to lower the target's Special Attack by one stage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM03 Psyshock | 80 | 100% | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TM04 Calm Mind | — | — | 20 | Raises the user's Special Attack and Special Defense by one stage. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM11 Sunny Day | — | — | 5 | Changes the weather to sunny for five turns. | |
TM12 Taunt | — | 100% | 20 | For the next few turns, the target can only use damaging moves. | |
TM15 Hyper Beam | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM16 Light Screen | — | — | 30 | Reduces damage from special attacks by 50% for five turns. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM20 Safeguard | — | — | 25 | Protects the user's field from major status ailments and confusion for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM24 Thunderbolt | 90 | 100% | 15 | Has a 10% chance to paralyze the target. | |
TM25 Thunder | 110 | 70% | 10 | Has a 30% chance to paralyze the target. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM29 Psychic | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM30 Shadow Ball | 80 | 100% | 15 | Has a 20% chance to lower the target's Special Defense by one stage. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM33 Reflect | — | — | 20 | Reduces damage from physical attacks by half. | |
TM41 Torment | — | 100% | 15 | Prevents the target from using the same move twice in a row. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM46 Thief | 60 | 100% | 25 | Takes the target's item. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM49 Echoed Voice | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | |
TM52 Focus Blast | 120 | 70% | 5 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM53 Energy Ball | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
TM56 Fling | — | 100% | 10 | Throws held item at the target; power depends on the item. | |
TM57 Charge Beam | 50 | 90% | 10 | Has a 70% chance to raise the user's Special Attack by one stage. | |
TM68 Giga Impact | 150 | 90% | 5 | User foregoes its next turn to recharge. | |
TM77 Psych Up | — | — | 10 | Discards the user's stat changes and copies the target's. | |
TM86 Grass Knot | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM96 Nature Power | — | — | 20 | Uses a move which depends upon the terrain. | |
TM99 Dazzling Gleam | 80 | 100% | 10 | Inflicts regular damage with no additional effect. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Ally Switch | — | — | 15 | User switches places with the friendly Pokémon opposite it. | |
Gravity | — | — | 5 | Disables moves and immunities that involve flying or levitating for five turns. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Magic Coat | — | — | 15 | Reflects back the first effect move used on the user this turn. | |
Magic Room | — | — | 10 | Negates held items for five turns. | |
Skill Swap | — | — | 10 | User and target swap abilities. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Telekinesis | — | — | 15 | Moves have 100% accuracy against the target for three turns. | |
Wonder Room | — | — | 10 | All Pokémon's Defense and Special Defense are swapped for 5 turns. |
Base Stats
Hp
70
Attack
85
Defense
75
Sp. Atk
130
Sp. Def
115
Speed
95
Total
570
Type Defenses
(vs. Gen 6+ rules)