Tapu Lele
Sun

This guardian deity of Akala is guilelessly cruel. The fragrant aroma of flowers is the source of its energy.

Moon

As it flutters about, it scatters its strangely glowing scales. Touching them is said to restore good health on the spot.

Ultra Sun

It heals the wounds of people and Pokémon by sprinkling them with its sparkling scales. This guardian deity is worshiped on Akala.

Ultra Moon

Although called a guardian deity, Tapu Lele is devoid of guilt about its cruel disposition and can be described as nature incarnate.

Pokédex Data

Classification Land Spirit Pokémon
Height 1.2 m (3'11")
Weight 18.6 kg (41.0 lbs)
Abilities

Game Locations

  • Ruins Of Life Area

Training

EV Yield +3 Sp. Atk
Catch Rate 3
Base Friendship 70
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Mean Look
5 Prevents the target from leaving battle.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Aromatherapy
5 Cures the entire party of major status effects.
1 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
1 Aromatic Mist
20 Raises a selected ally's Special Defense by one stage.
1 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
8 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
14 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
20 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
26 Skill Swap
10 User and target swap abilities.
32 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
38 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
43 Natures Madness
90% 10 Inflicts damage equal to half the target's HP.
48 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
53 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
58 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Confusion
50 100% 25 Has a 10% chance to confuse the target.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Mean Look
5 Prevents the target from leaving battle.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
1 Aromatherapy
5 Cures the entire party of major status effects.
1 Draining Kiss
50 100% 10 Drains 75% of the damage inflicted to heal the user.
1 Aromatic Mist
20 Raises a selected ally's Special Defense by one stage.
1 Psychic Terrain
10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
8 Psywave
100% 15 Inflicts damage between 50% and 150% of the user's level.
14 Psybeam
65 100% 20 Has a 10% chance to confuse the target.
20 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
26 Skill Swap
10 User and target swap abilities.
32 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
38 Tickle
100% 20 Lowers the target's Attack and Defense by one stage.
43 Natures Madness
90% 10 Inflicts damage equal to half the target's HP.
48 Extrasensory
80 100% 20 Has a 10% chance to make the target flinch.
53 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
58 Moonblast
95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM03 Psyshock
80 100% 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind
20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt
90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder
110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM33 Reflect
20 Reduces damage from physical attacks by half.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam
50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM96 Nature Power
20 Uses a move which depends upon the terrain.
TM99 Dazzling Gleam
80 100% 10 Inflicts regular damage with no additional effect.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Ally Switch
15 User switches places with the friendly Pokémon opposite it.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
15 Raises the user's Defense by two stages.
Magic Coat
15 Reflects back the first effect move used on the user this turn.
Magic Room
10 Negates held items for five turns.
Skill Swap
10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Telekinesis
15 Moves have 100% accuracy against the target for three turns.
Wonder Room
10 All Pokémon's Defense and Special Defense are swapped for 5 turns.

Base Stats

Hp 70
Attack 85
Defense 75
Sp. Atk 130
Sp. Def 115
Speed 95
Total 570

Type Defenses

(vs. Gen 6+ rules)

0.25x
2x
0.5x
2x
0x
2x