Turtonator
Sword

Explosive substances coat the shell on its back. Enemies that dare attack it will be blown away by an immense detonation.

Pokédex Data

Classification Blast Turtle Pokémon
Height 2.0 m (6'07")
Weight 212.0 kg (467.4 lbs)
Abilities

Held Items

None in this generation.

Training

EV Yield +2 defense
Catch Rate 70
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Smog
30 70% 20 Has a 40% chance to poison the target.
4 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Protect
10 Prevents any moves from hitting the user this turn.
12 Endure
10 Prevents the user's HP from lowering below 1 this turn.
16 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
20 Incinerate
60 100% 15 Destroys the target's held berry.
24 Iron Defense
15 Raises the user's Defense by two stages.
28 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
32 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
36 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
40 Shell Trap
150 100% 5 Only inflicts damage if the user was hit by a physical move this turn.
44 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
48 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
52 Explosion
250 100% 5 User faints.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM00 Mega Punch
80 85% 20 Inflicts regular damage with no additional effect.
TM01 Mega Kick
120 75% 5 Inflicts regular damage with no additional effect.
TM08 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM09 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM11 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM13 Fire Spin
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM24 Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34 Sunny Day
5 Changes the weather to sunny for five turns.
TM38 Will O Wisp
85% 15 Burns the target.
TM39 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM42 Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM48 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM57 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM59 Fling
100% 10 Throws held item at the target; power depends on the item.
TM74 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM76 Round
60 100% 15 Has double power if it's used more than once per turn.
TM81 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM97 Brutal Swing
60 100% 20 Inflicts regular damage with no additional effect.
TM98 Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
TR01 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
TR02 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TR10 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TR15 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR24 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR31 Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TR35 Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR36 Heat Wave
95 90% 10 Has a 10% chance to burn the target.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR42 Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
TR43 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TR46 Iron Defense
15 Raises the user's Defense by two stages.
TR47 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TR48 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TR62 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
TR64 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TR70 Flash Cannon
80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TR74 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
TR75 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TR79 Heavy Slam
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR85 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TR88 Heat Crash
100% 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
TR99 Body Press
80 100% 10 No effect description available.

Tutor Moves

Sword/Shield
Name Class Power Acc. PP Effect
Burning Jealousy
70 100% 5 Inflicts regular damage with no additional effect.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Lash Out
75 100% 5 Inflicts regular damage with no additional effect.
Scale Shot
25 90% 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
Scorching Sands
70 100% 10 Has a 30% chance to burn the target.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Head Smash
150 80% 5 User receives 1/2 the damage inflicted in recoil.
Rapid Spin
50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.

Base Stats

Hp 60
Attack 78
Defense 135
Sp. Atk 91
Sp. Def 85
Speed 36
Total 485

Type Defenses

(vs. Gen 6+ rules)

0.25x
0.25x
0.5x
2x
0.5x
2x
2x
0.5x