Pangoro
Sun

It boasts superb physical strength. Those who wish to become Pangoro’s Trainer have no choice but to converse with their fists.

Moon

From the slight twitches of its bamboo leaf, it deduces its opponent’s movements. It’s eager to tussle but kindhearted toward its companions.

Ultra Sun

This rowdy Pokémon boasts great physical strength. Many Trainers are also smitten by its lively character.

Ultra Moon

Pangoro is the type to talk with its fists. It doesn’t say much as it pummels opponents with enough force to send a dump truck flying.

Evolution Chain

pancham
Pancham
Level 32
pangoro
Pangoro

Pokédex Data

Classification Daunting Pokémon
Height 2.1 m (6'11")
Weight 136.0 kg (299.8 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 10 Area
  • Alola Route 11 Area
  • Alola Route 17 Northeast
  • Alola Route 17 West

Training

EV Yield +2 attack
Catch Rate 65
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
1 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
1 Entrainment
100% 15 Copies the user's ability onto the target.
1 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
12 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
15 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
27 Vital Throw
70 10 Never misses.
35 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
42 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
45 Entrainment
100% 15 Copies the user's ability onto the target.
48 Parting Shot
100% 20 Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
52 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
57 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
65 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
70 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
1 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
1 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.
1 Bullet Punch
40 100% 30 Inflicts regular damage with no additional effect.
1 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
1 Entrainment
100% 15 Copies the user's ability onto the target.
1 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
12 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
15 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
27 Vital Throw
70 10 Never misses.
35 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
42 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
45 Entrainment
100% 15 Copies the user's ability onto the target.
48 Parting Shot
100% 20 Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
52 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
57 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
65 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
70 Hammer Arm
100 90% 10 Lowers user's Speed by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM60 Quash
100% 15 Makes the target act last this turn.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Covet
60 100% 25 Takes the target's item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stomping Tantrum
75 100% 10 Has double power if the user's last move failed.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Throat Chop
80 100% 15 Prevents the target from using sound-based moves for two turns.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 95
Attack 124
Defense 78
Sp. Atk 69
Sp. Def 71
Speed 58
Total 495

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0x
0.5x
0.5x
0.25x
4x