Pyukumuku
Sword

It lives in warm, shallow waters. If it encounters a foe, it will spit out its internal organs as a means to punch them.

Pokédex Data

Classification Sea Cucumber Pokémon
Height 0.3 m (0'12")
Weight 1.2 kg (2.6 lbs)
Abilities

Training

EV Yield +2 Sp. Def
Catch Rate 60
Base Friendship 70
Growth Rate fast
Gender Ratio
Egg Groups Water1

Learned Moves

Level Up Moves

Sword/Shield
Lvl Name Class Power Acc. PP Effect
1 Harden
30 Raises the user's Defense by one stage.
1 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
5 Helping Hand
20 Ally's next move inflicts half more damage.
10 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
15 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
20 Counter
100% 20 Inflicts twice the damage the user received from the last physical hit it took.
25 Purify
20 Cures the target of a major status ailment and heals the user for 50% of its max HP.
30 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
35 Gastro Acid
100% 10 Nullifies target's ability until it leaves battle.
40 Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
45 Recover
5 Heals the user by half its max HP.
50 Soak
100% 20 Changes the target's type to Water.
55 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
60 Memento
100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.

TM/HM Moves

Sword/Shield
Name Class Power Acc. PP Effect
TM16 Screech
85% 40 Lowers the target's Defense by two stages.
TM17 Light Screen
30 Reduces damage from special attacks by 50% for five turns.
TM18 Reflect
20 Reduces damage from physical attacks by half.
TM19 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Rest
5 User sleeps for two turns, completely healing itself.
TM25 Protect
10 Prevents any moves from hitting the user this turn.
TM31 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33 Rain Dance
5 Changes the weather to rain for five turns.
TM35 Hail
10 Changes the weather to a hailstorm for five turns.
TM41 Helping Hand
20 Ally's next move inflicts half more damage.
TR20 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26 Endure
10 Prevents the user's HP from lowering below 1 this turn.
TR27 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TR29 Baton Pass
40 Allows the trainer to switch out the user and pass effects along to its replacement.
TR37 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TR91 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.

Egg Moves

Sword/Shield
Name Class Power Acc. PP Effect
Mirror Coat
100% 20 Inflicts twice the damage the user received from the last special hit it took.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
Tickle
100% 20 Lowers the target's Attack and Defense by one stage.

Base Stats

Hp 55
Attack 60
Defense 130
Sp. Atk 30
Sp. Def 130
Speed 5
Total 410

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
2x
2x
0.5x
0.5x