Sandygast
Sun

Born from a sand mound playfully built by a child, this Pokémon embodies the grudges of the departed.

Moon

It takes control of anyone who puts a hand in its mouth. And so it adds to the accumulation of its sand-mound body.

Ultra Sun

It likes the shovel on its head, so Sandygast will get serious and fight any children who come to take it back.

Ultra Moon

If you build sand mounds when you’re playing, destroy them before you go home, or they may get possessed and become Sandygast.

Evolution Chain

sandygast
Sandygast
Level 42
palossand
Palossand

Pokédex & Training Data

Classification Sand Heap Pokémon
Height 0.5 m (1'08")
Weight 70.0 kg (154.3 lbs)
Abilities
EV Yield +1 defense
Catch Rate 140
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Indeterminate

Pokédex Numbers

Alola (S/M) #186
Alola (US/UM) #225
Paldea (S/V) #322
National #769
Isle of Armor #133

Held Items

Game Locations

Alola Route 15 Main
Hano Beach Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
14 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
18 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
23 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
27 Hypnosis
— 60% 20 Puts the target to sleep.
32 Iron Defense
— — 15 Raises the user’s Defense by two stages.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
45 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
50 Shore Up
— — 5 Heals the user for ½ its max HP, or ⅔ during a sandstorm.
54 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
— — 30 Raises the user’s Defense by one stage.
5 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
9 Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
14 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
18 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
23 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
27 Hypnosis
— 60% 20 Puts the target to sleep.
32 Iron Defense
— — 15 Raises the user’s Defense by two stages.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
45 Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
50 Shore Up
— — 5 Heals the user for ½ its max HP, or ⅔ during a sandstorm.
54 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
— — 15 Makes the target act next this turn.
Block
— — 5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gravity
— — 5 Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Pain Split
— — 20 Sets the user’s and targets’s HP to the average of their current HP.
Recycle
— — 10 User recovers the item it last used up.
Role Play
— — 10 Copies the target’s ability.
Skill Swap
— — 10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Trick
— 100% 10 User and target swap items.

Egg Moves

Sun/Moon
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Amnesia
— — 20 Raises the user’s Special Defense by two stages.
Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
Destiny Bond
— — 5 If the user faints this turn, the target automatically will, too.
Spit Up
— 100% 10 Power is 100 times the amount of energy Stockpiled.
Stockpile
— — 20 Stores energy up to three times for use with Spit Up and Swallow.
Swallow
— — 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Base Stats

Hp 55
Attack 55
Defense 80
Sp. Atk 70
Sp. Def 45
Speed 15
Total 320

Type Defenses

(vs. Gen 6+ rules)

0x
2x
2x
0x
2x
0x
0.25x
0.5x
0.5x
2x
2x