Palossand
Sun

Possessed people controlled by this Pokémon transformed its sand mound into a castle. As it evolved, its power to curse grew ever stronger.

Moon

Buried beneath the castle are masses of dried-up bones from those whose vitality it has drained.

Ultra Sun

Each of its grains of sand has its own will. Palossand eats small Pokémon and siphons away their vital essence while they’re still alive.

Ultra Moon

Once it has whipped up a sandstorm to halt its opponents in their tracks, this terrifying Pokémon snatches away their vitality.

Evolution Chain

sandygast
Sandygast
Level 42
palossand
Palossand

Pokédex Data

Classification Sand Castle Pokémon
Height 1.3 m (4'03")
Weight 250.0 kg (551.2 lbs)
Abilities

Held Items

Training

EV Yield +2 defense
Catch Rate 60
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Indeterminate

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
14 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
18 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
23 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
27 Hypnosis
60% 20 Puts the target to sleep.
32 Iron Defense
15 Raises the user's Defense by two stages.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
47 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
54 Shore Up
5 Heals the user for ½ its max HP, or ⅔ during a sandstorm.
60 Sandstorm
10 Changes the weather to a sandstorm for five turns.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Harden
30 Raises the user's Defense by one stage.
1 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
5 Astonish
30 100% 15 Has a 30% chance to make the target flinch.
9 Sand Attack
100% 15 Lowers the target's accuracy by one stage.
14 Sand Tomb
35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
18 Mega Drain
40 100% 15 Drains half the damage inflicted to heal the user.
23 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
27 Hypnosis
60% 20 Puts the target to sleep.
32 Iron Defense
15 Raises the user's Defense by two stages.
36 Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
41 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
47 Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
54 Shore Up
5 Heals the user for ½ its max HP, or ⅔ during a sandstorm.
60 Sandstorm
10 Changes the weather to a sandstorm for five turns.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM53 Energy Ball
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM60 Quash
100% 15 Makes the target act last this turn.
TM63 Embargo
100% 15 Target cannot use held items.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM83 Infestation
20 100% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
After You
15 Makes the target act next this turn.
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Giga Drain
75 100% 10 Drains half the damage inflicted to heal the user.
Gravity
5 Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
15 Raises the user's Defense by two stages.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Recycle
10 User recovers the item it last used up.
Role Play
10 Copies the target's ability.
Skill Swap
10 User and target swap abilities.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Trick
100% 10 User and target swap items.

Base Stats

Hp 85
Attack 75
Defense 110
Sp. Atk 100
Sp. Def 75
Speed 35
Total 480

Type Defenses

(vs. Gen 6+ rules)

0x
2x
2x
0x
2x
0x
0.25x
0.5x
0.5x
2x
2x