Salazzle
Sun

For some reason, only females have been found. It creates a reverse harem of male Salandit that it lives with.

Moon

Filled with pheromones, its poisonous gas can be diluted to use in the production of luscious perfumes.

Ultra Sun

Salazzle lives deep in caves and forces the Salandit it has attracted with its pheromones to serve it.

Ultra Moon

It punishes Salandit that couldn’t bring it food with a fierce slap of its flame-spewing palm.

Evolution Chain

salandit
Salandit
Level 33
(Female)
salazzle
Salazzle

Pokédex Data

Classification Toxic Lizard Pokémon
Height 1.2 m (3'11")
Weight 22.2 kg (48.9 lbs)
Abilities

Held Items

Game Locations

  • Heahea Beach Area
  • Lush Jungle East Cave
  • Wela Volcano Park Area

Training

EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Monster, Dragon

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Poison Gas
90% 40 Poisons the target.
1 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
1 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Torment
100% 15 Prevents the target from using the same move twice in a row.
1 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
13 Dragon Rage
100% 10 Inflicts 40 points of damage.
16 Smog
30 70% 20 Has a 40% chance to poison the target.
21 Double Slap
15 85% 10 Hits 2-5 times in one turn.
24 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
29 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
32 Nasty Plot
20 Raises the user's Special Attack by two stages.
39 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
44 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
51 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
56 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Pound
40 100% 35 Inflicts regular damage with no additional effect.
1 Disable
100% 20 Disables the target's last used move for 1-8 turns.
1 Ember
40 100% 25 Has a 10% chance to burn the target.
1 Poison Gas
90% 40 Poisons the target.
1 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
1 Encore
100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
1 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
1 Torment
100% 15 Prevents the target from using the same move twice in a row.
1 Captivate
100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Sweet Scent
100% 20 Lowers the target's evasion by one stage.
13 Dragon Rage
100% 10 Inflicts 40 points of damage.
16 Smog
30 70% 20 Has a 40% chance to poison the target.
21 Double Slap
15 85% 10 Hits 2-5 times in one turn.
24 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
29 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
32 Nasty Plot
20 Raises the user's Special Attack by two stages.
39 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
44 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
51 Venom Drench
100% 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
56 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM61 Will O Wisp
85% 15 Burns the target.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target's item.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Laser Focus
30 Guarantees a critical hit with the user's next move.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Base Stats

Hp 68
Attack 64
Defense 60
Sp. Atk 111
Sp. Def 60
Speed 117
Total 480

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
0.5x
0.5x
0.5x
4x
2x
0.25x
2x
0.5x
0.25x