Salandit
Sun

It burns its bodily fluids to create a poisonous gas. When its enemies become disoriented from inhaling the gas, it attacks them.

Moon

Volcanoes or dry, craggy places are its home. It emanates a sweet-smelling poisonous gas that attracts bug Pokémon, then attacks them.

Ultra Sun

The males will do whatever the females tell them. They give the females most of their food. Due to malnutrition, the males can’t evolve.

Ultra Moon

It weakens opponents and sends them reeling with its poisonous gas. Salandit doesn’t deal well with Spinda, since it’s always reeling.

Evolution Chain

salandit
Salandit
Level 33
(Female)
salazzle
Salazzle

Pokédex & Training Data

Classification Toxic Lizard Pokémon
Height 0.6 m (1'12")
Weight 4.8 kg (10.6 lbs)
Abilities
EV Yield +1 speed
Catch Rate 120
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Monster, Dragon

Pokédex Numbers

Alola (S/M) #161
Alola (US/UM) #195
Galar (Sw/Sh) #244
Paldea (S/V) #120
National #757
Isle of Armor #159
Kitakami #168

Held Items

Game Locations

Alola Route 8 Main
Lush Jungle East Cave
Wela Volcano Park Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
— 90% 40 Poisons the target.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
13 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
16 Smog
30 70% 20 Has a 40% chance to poison the target.
21 Double Slap
15 85% 10 Hits 2-5 times in one turn.
24 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
29 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
32 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
37 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
40 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
45 Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
48 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas
— 90% 40 Poisons the target.
5 Ember
40 100% 25 Has a 10% chance to burn the target.
8 Sweet Scent
— 100% 20 Lowers the target’s evasion by one stage.
13 Dragon Rage
— 100% 10 Inflicts 40 points of damage.
16 Smog
30 70% 20 Has a 40% chance to poison the target.
21 Double Slap
15 85% 10 Hits 2-5 times in one turn.
24 Flame Burst
70 100% 15 Deals splash damage to Pokémon next to the target.
29 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
32 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
37 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
40 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
45 Venom Drench
— 100% 20 Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
48 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock
65 100% 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast
110 85% 5 Has a 10% chance to burn the target.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user’s Speed by one stage.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM61 Will O Wisp
— 85% 15 Burns the target.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Covet
60 100% 25 Takes the target’s item.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Helping Hand
— — 20 Ally’s next move inflicts half more damage.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Belch
120 90% 10 Can only be used after the user has eaten a berry.
Fake Out
40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Knock Off
65 100% 20 Target drops its held item.
Sand Attack
— 100% 15 Lowers the target’s accuracy by one stage.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.

Base Stats

Hp 48
Attack 44
Defense 40
Sp. Atk 71
Sp. Def 40
Speed 77
Total 320

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.25x
0.5x
0.5x
0.5x
4x
2x
0.25x
2x
0.5x
0.25x