
Sun
The mud stuck to Mudbray’s hooves enhances its grip and its powerful running gait.
Moon
It has a stubborn, individualistic disposition. Eating dirt, making mud, and playing in the mire all form part of its daily routine.
Ultra Sun
It loves playing in the mud. If it isn’t showered with mud on a daily basis, it gets stressed out and stops listening to its Trainer.
Ultra Moon
Possessing mighty power, Mudbray can be loaded with 50 times its own body weight and will be totally fine.
Pokédex Data
Classification
Donkey Pokémon
Height
1.0 m (3'03")
Weight
110.0 kg (242.5 lbs)
Abilities
- Own Tempo
- Stamina
- Inner Focus (Hidden)
Held Items
Light Clay
5%
Game Locations
- Alola Route 12 Area
- Alola Route 4 Area
- Alola Route 6 North
- Blush Mountain Area
- Paniola Ranch Area
Training
EV Yield
+1 attack
Catch Rate
190
Base Friendship
70
Growth Rate
medium
Gender Ratio
♂
♀
Egg Groups
Ground
Learned Moves
Level Up Moves
Sun/Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
3 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
8 | Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
10 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
15 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
17 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
22 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
24 | High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
29 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
31 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
36 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
38 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
43 | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
45 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
Ultra Sun/Ultra Moon
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Mud Slap | 20 | 100% | 10 | Has a 100% chance to lower the target's accuracy by one stage. | |
3 | Mud Sport | — | — | 15 | Halves all Electric-type damage. | |
8 | Rototiller | — | — | 10 | Raises the Attack and Special Attack of all grass Pokémon in battle. | |
10 | Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
15 | Double Kick | 30 | 100% | 30 | Hits twice in one turn. | |
17 | Stomp | 65 | 100% | 20 | Has a 30% chance to make the target flinch. | |
22 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
24 | High Horsepower | 95 | 95% | 10 | Inflicts regular damage with no additional effect. | |
29 | Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
31 | Heavy Slam | — | 100% | 10 | Power is higher when the user weighs more than the target, up to a maximum of 120. | |
36 | Counter | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. | |
38 | Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
43 | Mega Kick | 120 | 75% | 5 | Inflicts regular damage with no additional effect. | |
45 | Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
TM/HM Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
TM05 Roar | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM47 Low Sweep | 65 | 100% | 20 | Lowers the target's Speed by one stage. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM66 Payback | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM88 Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM100 Confide | — | — | 20 | Lowers the target's Special Attack by one stage. |
Tutor Moves
Ultra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Endeavor | — | 100% | 5 | Lowers the target's HP to equal the user's. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Head | 80 | 100% | 15 | Has a 30% chance to make the target flinch. | |
Low Kick | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. | |
Stomping Tantrum | 75 | 100% | 10 | Has double power if the user's last move failed. | |
Superpower | 120 | 100% | 5 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
Egg Moves
Sun/MoonUltra Sun/Ultra Moon
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Close Combat | 120 | 100% | 5 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. | |
Double Edge | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. | |
Magnitude | — | 100% | 30 | Power varies randomly from 10 to 150. | |
Mud Bomb | 65 | 85% | 10 | Has a 30% chance to lower the target's accuracy by one stage. |
Base Stats
Hp
70
Attack
100
Defense
70
Sp. Atk
45
Sp. Def
55
Speed
45
Total
385
Type Defenses
(vs. Gen 6+ rules)