Zygarde

Alternate Forms

Omega RubyX

When the Kalos region’s ecosystem falls into disarray, it appears and reveals its secret power.

Alpha SapphireY

It’s hypothesized that it’s monitoring those who destroy the ecosystem from deep in the cave where it lives.

Pokédex Data

Classification Order Pokémon
Height 5.0 m (16'05")
Weight 305.0 kg (672.4 lbs)
Abilities

Game Locations

  • Terminus Cave Zygardes Chamber

Training

EV Yield +3 hp
Catch Rate 3
Base Friendship 0
Growth Rate slow
Gender Ratio
Genderless
Egg Groups This Pokemon Cannot Breed

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Glare
100% 30 Paralyzes the target.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
5 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
18 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Lands Wrath
90 100% 10 Inflicts regular damage with no additional effect.
35 Sandstorm
10 Changes the weather to a sandstorm for five turns.
44 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
51 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
55 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
59 Camouflage
20 User's type changes to match the terrain.
63 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
72 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
80 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
88 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
93 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Bite
60 100% 25 Has a 30% chance to make the target flinch.
1 Glare
100% 30 Paralyzes the target.
1 Dragon Breath
60 100% 20 Has a 30% chance to paralyze the target.
1 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
5 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
10 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
18 Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
26 Lands Wrath
90 100% 10 Inflicts regular damage with no additional effect.
35 Sandstorm
10 Changes the weather to a sandstorm for five turns.
44 Haze
30 Resets all Pokémon's stats, accuracy, and evasion.
51 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
55 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
59 Camouflage
20 User's type changes to match the terrain.
63 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
72 Dragon Dance
20 Raises the user's Attack and Speed by one stage.
80 Coil
20 Raises the user's Attack, Defense, and accuracy by one stage each.
88 Extreme Speed
80 100% 5 Inflicts regular damage with no additional effect.
93 Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM20 Safeguard
25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM34 Sludge Wave
95 100% 10 Has a 10% chance to poison the target.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

X/Y
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
OR/AS
Name Class Power Acc. PP Effect
Bind
15 85% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Block
5 Prevents the target from leaving battle.
Draco Meteor
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Pain Split
20 Sets the user's and targets's HP to the average of their current HP.
Shock Wave
60 20 Never misses.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 108
Attack 100
Defense 121
Sp. Atk 81
Sp. Def 95
Speed 95
Total 600

Type Defenses

(vs. Gen 6+ rules)

0.5x
0x
4x
0.5x
0.5x
2x
2x

50 Power Construct Zygarde

50 Power Construct Zygarde

This form is cosmetic and shares its base stats with the standard form.