Noivern
Ultra Sun

Although it has a violent disposition, if you give it a nice ripe fruit that it loves, Noivern will suddenly become tame.

Ultra Moon

This hot-blooded Pokémon attacks anything it sees with ultrasonic waves that can crush boulders.

Evolution Chain

noibat
Noibat
Level 48
noivern
Noivern

Pokédex & Training Data

Classification Sound Wave Pokémon
Height 1.5 m (4'11")
Weight 85.0 kg (187.4 lbs)
Abilities
EV Yield +2 speed
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Flying, Dragon

Pokédex Numbers

Kalos (Mountain) #114
Alola (US/UM) #084
Galar (Sw/Sh) #177
Paldea (S/V) #304
National #715
Crown Tundra #182
Kitakami #089

Game Locations

Resolution Cave Area

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
— 55% 20 Confuses the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
1 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
1 Boomburst
140 100% 10 Inflicts regular damage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
18 Agility
— — 30 Raises the user’s Speed by two stages.
23 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
27 Roost
— — 5 Heals the user by half its max HP.
31 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
35 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
40 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
43 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
53 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
62 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
70 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
75 Boomburst
140 100% 10 Inflicts regular damage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Supersonic
— 55% 20 Confuses the target.
1 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
1 Screech
— 85% 40 Lowers the target’s Defense by two stages.
1 Moonlight
— — 5 Heals the user by half its max HP. Affected by weather.
1 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
1 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
1 Boomburst
140 100% 10 Inflicts regular damage.
5 Absorb
20 100% 25 Drains half the damage inflicted to heal the user.
11 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
13 Bite
60 100% 25 Has a 30% chance to make the target flinch.
16 Wing Attack
60 100% 35 Inflicts regular damage with no additional effect.
18 Agility
— — 30 Raises the user’s Speed by two stages.
23 Air Cutter
60 95% 25 Has an increased chance for a critical hit.
27 Roost
— — 5 Heals the user by half its max HP.
31 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
35 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
40 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
43 Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
53 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
62 Hurricane
110 70% 10 Has a 30% chance to confuse the target.
70 Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
75 Boomburst
140 100% 10 Inflicts regular damage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM02 Dragon Claw
80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam
120 100% 10 Requires a turn to charge before attacking.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Leech Life
80 100% 10 Drains half the damage inflicted to heal the user.
TM29 Psychic
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM35 Flamethrower
90 100% 15 Has a 10% chance to burn the target.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target’s Special Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM85 Dream Eater
100 100% 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge
90 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Sun/Moon
Name Class Power Acc. PP Effect
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Draco Meteor
130 90% 5 Lowers the user’s Special Attack by two stages after inflicting damage.
Dragon Pulse
85 100% 10 Inflicts regular damage with no additional effect.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Laser Focus
— — 30 Guarantees a critical hit with the user’s next move.
Outrage
120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Sky Attack
140 90% 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Super Fang
— 90% 10 Inflicts damage equal to half the target’s HP.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.

Base Stats

Hp 85
Attack 70
Defense 80
Sp. Atk 97
Sp. Def 80
Speed 123
Total 535

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.5x
0.25x
4x
0.5x
0x
0.5x
2x
2x
2x