Pancham
Sun

It grows up imitating the behavior of Pangoro, which it looks up to as a leader.

Moon

There’s no point to the leaf in its mouth, aside from an effort to look cool. It’s mischievous, so it’s not well suited to inexperienced Trainers.

Ultra Sun

It follows Pangoro around like a henchman. When Pancham makes a big mistake, its leaf gets taken away.

Ultra Moon

It’s desperate to intimidate its opponents. Be nice and pretend to be scared if you catch it glaring at you intensely.

Evolution Chain

pancham
Pancham
Level 32
pangoro
Pangoro

Pokédex Data

Classification Playful Pokémon
Height 0.6 m (1'12")
Weight 8.0 kg (17.6 lbs)
Abilities

Held Items

Game Locations

  • Alola Route 10 Area
  • Alola Route 11 Area
  • Alola Route 17 Northeast
  • Alola Route 17 West

Training

EV Yield +1 attack
Catch Rate 220
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Ground, Humanshape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
12 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
15 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
27 Vital Throw
70 10 Never misses.
33 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
42 Entrainment
100% 15 Copies the user's ability onto the target.
45 Parting Shot
100% 20 Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
48 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Leer
100% 30 Lowers the target's Defense by one stage.
7 Arm Thrust
15 100% 20 Hits 2-5 times in one turn.
10 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
12 Karate Chop
50 100% 25 Has an increased chance for a critical hit.
15 Comet Punch
18 85% 15 Hits 2-5 times in one turn.
20 Slash
70 100% 20 Has an increased chance for a critical hit.
25 Circle Throw
60 90% 10 Ends wild battles. Forces trainers to switch Pokémon.
27 Vital Throw
70 10 Never misses.
33 Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
39 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
42 Entrainment
100% 15 Copies the user's ability onto the target.
45 Parting Shot
100% 20 Lowers all targets' Attack and Special Attack by one stage. Makes the user switch out.
48 Sky Uppercut
85 90% 15 Inflicts regular damage and can hit Bounce and Fly users.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM05 Roar
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up
20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM36 Sludge Bomb
90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice
40 100% 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Covet
60 100% 25 Takes the target's item.
Drain Punch
75 100% 10 Drains half the damage inflicted to heal the user.
Dual Chop
40 90% 15 Hits twice in one turn.
Endeavor
100% 5 Lowers the target's HP to equal the user's.
Fire Punch
75 100% 15 Has a 10% chance to burn the target.
Focus Punch
150 100% 20 If the user takes damage before attacking, the attack is canceled.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Gunk Shot
120 80% 5 Has a 30% chance to poison the target.
Helping Hand
20 Ally's next move inflicts half more damage.
Hyper Voice
90 100% 10 Inflicts regular damage with no additional effect.
Ice Punch
75 100% 15 Has a 10% chance to freeze the target.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Thunder Punch
75 100% 15 Has a 10% chance to paralyze the target.
Uproar
90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Me First
20 Uses the target's move against it before it attacks, with power increased by half.
Power Trip
20 100% 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Quash
100% 15 Makes the target act last this turn.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Storm Throw
60 100% 10 Always scores a critical hit.

Base Stats

Hp 67
Attack 82
Defense 62
Sp. Atk 46
Sp. Def 48
Speed 43
Total 348

Type Defenses

(vs. Gen 6+ rules)

2x
2x
0.5x
0.5x
0.5x
2x