Fletchling
Sun

This amiable Pokémon is easy to train. But when battle is joined, it shows its ferocious side.

Moon

When it’s excited, its temperature can double, spiking hormone production in its body.

Ultra Sun

While it’s an amiable Pokémon, if you touch it unexpectedly, it will heat up its body in an instant, and you’ll be burned.

Ultra Moon

Its body is always warm. Trainers who live in cold areas apparently sleep with it in their bed.

Evolution Chain

fletchling
Fletchling
Level 17
fletchinder
Fletchinder
Level 35
talonflame
Talonflame

Pokédex Data

Classification Tiny Robin Pokémon
Height 0.3 m (0'12")
Weight 1.7 kg (3.7 lbs)
Abilities

Game Locations

  • Alola Route 8 Main
  • Poke Pelago Elite Four Defeated
  • Poke Pelago Poni Island Reached
  • Poke Pelago Ulaula Island Reached
  • Wela Volcano Park Area

Training

EV Yield +1 speed
Catch Rate 255
Base Friendship 70
Growth Rate medium slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Agility
30 Raises the user's Speed by two stages.
16 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
21 Roost
5 Heals the user by half its max HP.
25 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
29 Natural Gift
100% 15 Power and type depend on the held berry.
34 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
39 Acrobatics
55 100% 15 Has double power if the user has no held item.
41 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
45 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
48 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Tackle
40 100% 35 Inflicts regular damage with no additional effect.
1 Growl
100% 40 Lowers the target's Attack by one stage.
6 Quick Attack
40 100% 30 Inflicts regular damage with no additional effect.
10 Peck
35 100% 35 Inflicts regular damage with no additional effect.
13 Agility
30 Raises the user's Speed by two stages.
16 Flail
100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
21 Roost
5 Heals the user by half its max HP.
25 Razor Wind
80 100% 10 Requires a turn to charge before attacking.
29 Natural Gift
100% 15 Power and type depend on the held berry.
34 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
39 Acrobatics
55 100% 15 Has double power if the user has no held item.
41 Me First
20 Uses the target's move against it before it attacks, with power increased by half.
45 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
48 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM01 Work Up
30 Raises the user's Attack and Special Attack by one stage each.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Flame Charge
50 100% 20 Inflicts regular damage. Raises the user's Speed by one stage.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM50 Overheat
130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM62 Acrobatics
55 100% 15 Has double power if the user has no held item.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Snatch
10 Steals the target's move, if it's self-targeted.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Base Stats

Hp 45
Attack 50
Defense 43
Sp. Atk 40
Sp. Def 38
Speed 62
Total 278

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0.5x
2x
0x