Vullaby
Sun

It protects its plump posterior with the bones of prey it has consumed. As it grows, it replaces the bones.

Moon

It can’t fly yet and must wait until its wings have developed more. Since it’s still at a playful age, it hops around friskily.

Ultra Sun

Mandibuzz gives it the bones it wears. Vullaby’s wings are short, so it can’t fly yet, but it jumps around, dreaming of wide open skies.

Ultra Moon

Its healthy appetite leads to visible growth spurts. It often has to replace the bones it wears as its size increases.

Evolution Chain

vullaby
Vullaby
Level 54
mandibuzz
Mandibuzz

Pokédex & Training Data

Classification Diapered Pokémon
Height 0.5 m (1'08")
Weight 9.0 kg (19.8 lbs)
Abilities
EV Yield +1 defense
Catch Rate 190
Base Friendship 35
Growth Rate slow
Gender Ratio
♂ ♀
Egg Groups Flying

Pokédex Numbers

Unova (B/W) #135
Unova (B2/W2) #111
Alola (S/M) #077
Alola (US/UM) #091
Galar (Sw/Sh) #283
National #629
Isle of Armor #181
Kitakami #127
Blueberry #034

Game Locations

Alola Route 3 North
Poke Pelago Elite Four Defeated
Poke Pelago Poni Island Reached
Poke Pelago Ulaula Island Reached

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
14 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
19 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
23 Feint Attack
60 — 20 Never misses.
28 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
32 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
37 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
46 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
50 Embargo
— 100% 15 Target cannot use held items.
55 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
59 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Mirror Move
— — 20 Uses the target’s last used move.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
— 100% 30 Lowers the target’s Defense by one stage.
5 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
14 Nasty Plot
— — 20 Raises the user’s Special Attack by two stages.
19 Flatter
— 100% 15 Raises the target’s Special Attack by one stage and confuses the target.
23 Feint Attack
60 — 20 Never misses.
28 Punishment
— 100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
32 Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
37 Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
46 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
50 Embargo
— 100% 15 Target cannot use held items.
55 Whirlwind
— — 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
59 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Mirror Move
— — 20 Uses the target’s last used move.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11 Sunny Day
— — 5 Changes the weather to sunny for five turns.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM19 Roost
— — 5 Heals the user by half its max HP.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target’s Special Defense by one stage.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM76 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM77 Psych Up
— — 10 Discards the user’s stat changes and copies the target’s.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Block
— — 5 Prevents the target from leaving battle.
Defog
— — 15 Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Knock Off
65 100% 20 Target drops its held item.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
— — 15 For three turns, friendly Pokémon have doubled Speed.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Fake Tears
— 100% 20 Lowers the target’s Special Defense by two stages.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Knock Off
65 100% 20 Target drops its held item.
Mean Look
— — 5 Prevents the target from leaving battle.
Roost
— — 5 Heals the user by half its max HP.
Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
Steel Wing
70 90% 25 Has a 10% chance to raise the user’s Defense by one stage.

Base Stats

Hp 70
Attack 55
Defense 75
Sp. Atk 45
Sp. Def 65
Speed 60
Total 370

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x