Vullaby
Alpha SapphireY

Their wings are too tiny to allow them to fly. They guard their posteriors with bones that were gathered by Mandibuzz.

Omega RubyX

Its wings are too tiny to allow it to fly. As the time approaches for it to evolve, it discards the bones it was wearing.

Evolution Chain

vullaby
Vullaby
Level 54
mandibuzz
Mandibuzz

Pokédex Data

Classification Diapered Pokémon
Height 0.5 m (1'08")
Weight 9.0 kg (19.8 lbs)
Abilities

Training

EV Yield +1 defense
Catch Rate 190
Base Friendship 35
Growth Rate slow
Gender Ratio
Egg Groups Flying

Learned Moves

Level Up Moves

X/Y
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
14 Nasty Plot
20 Raises the user's Special Attack by two stages.
19 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
23 Feint Attack
60 20 Never misses.
28 Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
32 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
37 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
46 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
50 Embargo
100% 15 Target cannot use held items.
55 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
59 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Mirror Move
20 Uses the target's last used move.
OR/AS
Lvl Name Class Power Acc. PP Effect
1 Gust
40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
1 Leer
100% 30 Lowers the target's Defense by one stage.
5 Fury Attack
15 85% 20 Hits 2-5 times in one turn.
10 Pluck
60 100% 20 If target has a berry, inflicts double damage and uses the berry.
14 Nasty Plot
20 Raises the user's Special Attack by two stages.
19 Flatter
100% 15 Raises the target's Special Attack by one stage and confuses the target.
23 Feint Attack
60 20 Never misses.
28 Punishment
100% 5 Power increases against targets with more raised stats, up to a maximum of 200.
32 Defog
15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
37 Tailwind
15 For three turns, friendly Pokémon have doubled Speed.
41 Air Slash
75 95% 15 Has a 30% chance to make the target flinch.
46 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
50 Embargo
100% 15 Target cannot use held items.
55 Whirlwind
20 Immediately ends wild battles. Forces trainers to switch Pokémon.
59 Brave Bird
120 100% 15 User receives 1/3 the damage inflicted in recoil.
64 Mirror Move
20 Uses the target's last used move.

TM/HM Moves

X/Y
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.
OR/AS
Name Class Power Acc. PP Effect
HM01 Cut
50 95% 30 Inflicts regular damage with no additional effect.
HM02 Fly
90 95% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM06 Rock Smash
40 100% 15 Has a 50% chance to lower the target's Defense by one stage.
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day
5 Changes the weather to sunny for five turns.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM19 Roost
5 Heals the user by half its max HP.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball
80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM51 Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM59 Incinerate
60 100% 15 Destroys the target's held berry.
TM63 Embargo
100% 15 Target cannot use held items.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate
70 100% 5 Has double power if a friendly Pokémon fainted last turn.
TM77 Psych Up
10 Discards the user's stat changes and copies the target's.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM89 U Turn
70 100% 20 User must switch out after attacking.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Secret Power
70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

OR/AS
Name Class Power Acc. PP Effect
Block
5 Prevents the target from leaving battle.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Heat Wave
95 90% 10 Has a 10% chance to burn the target.
Knock Off
65 100% 20 Target drops its held item.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Tailwind
15 For three turns, friendly Pokémon have doubled Speed.

Egg Moves

X/YOR/AS
Name Class Power Acc. PP Effect
Fake Tears
100% 20 Lowers the target's Special Defense by two stages.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Knock Off
65 100% 20 Target drops its held item.
Mean Look
5 Prevents the target from leaving battle.
Roost
5 Heals the user by half its max HP.
Scary Face
100% 10 Lowers the target's Speed by two stages.
Steel Wing
70 90% 25 Has a 10% chance to raise the user's Defense by one stage.

Base Stats

Hp 70
Attack 55
Defense 75
Sp. Atk 45
Sp. Def 65
Speed 60
Total 370

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
2x
0x
0x
2x
0.5x
0.5x
2x