Pawniard
Ultra Sun

After shredding its prey, it sharpens its blades on a stone by the river. Each Pawniard has its own favorite sharpening stone.

Ultra Moon

It follows Bisharp’s orders to a tee when it attacks enemies. After slashing an opponent, Pawniard clangs both of its blades together.

Evolution Chain

pawniard
Pawniard
Level 52
bisharp
Bisharp

Pokédex & Training Data

Classification Sharp Blade Pokémon
Height 0.5 m (1'08")
Weight 10.2 kg (22.5 lbs)
Abilities
EV Yield +1 attack
Catch Rate 120
Base Friendship 35
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Humanshape

Pokédex Numbers

Unova (B/W) #130
Unova (B2/W2) #223
Kalos (Mountain) #048
Alola (US/UM) #337
Galar (Sw/Sh) #246
Paldea (S/V) #367
National #624
Isle of Armor #029
Kitakami #186

Game Locations

Alola Route 17 Northeast

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
6 Leer
— 100% 30 Lowers the target’s Defense by one stage.
9 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
14 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
17 Feint Attack
60 — 20 Never misses.
22 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
38 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
41 Embargo
— 100% 15 Target cannot use held items.
46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
49 Night Slash
70 100% 15 Has an increased chance for a critical hit.
54 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
57 Swords Dance
— — 20 Raises the user’s Attack by two stages.
62 Guillotine
— 30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
6 Leer
— 100% 30 Lowers the target’s Defense by one stage.
9 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
14 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
17 Feint Attack
60 — 20 Never misses.
22 Scary Face
— 100% 10 Lowers the target’s Speed by two stages.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user’s Attack by one stage.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
38 Metal Sound
— 85% 40 Lowers the target’s Special Defense by two stages.
41 Embargo
— 100% 15 Target cannot use held items.
46 Iron Defense
— — 15 Raises the user’s Defense by two stages.
49 Night Slash
70 100% 15 Has an increased chance for a critical hit.
54 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
57 Swords Dance
— — 20 Raises the user’s Attack by two stages.
62 Guillotine
— 30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM12 Taunt
— 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM40 Aerial Ace
60 — 20 Never misses.
TM41 Torment
— 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target’s item.
TM47 Low Sweep
65 100% 20 Lowers the target’s Speed by one stage.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target’s HP below 1.
TM56 Fling
— 100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
— 100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM73 Thunder Wave
— 90% 20 Paralyzes the target.
TM75 Swords Dance
— — 20 Raises the user’s Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target’s Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Dual Chop
40 90% 15 Hits twice in one turn.
Foul Play
95 100% 15 Calculates damage with the target’s attacking stat.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
— 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magnet Rise
— — 10 User is immune to Ground moves and effects for five turns.
Role Play
— — 10 Copies the target’s ability.
Snatch
— — 10 Steals the target’s move, if it’s self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
— 100% 10 Lowers the PP of the target’s last used move by 4.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Mean Look
— — 5 Prevents the target from leaving battle.
Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quick Guard
— — 15 Prevents any priority moves from hitting friendly Pokémon this turn.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 45
Attack 85
Defense 70
Sp. Atk 40
Sp. Def 40
Speed 60
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
4x
0x
2x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x