Pawniard
Ultra Sun

After shredding its prey, it sharpens its blades on a stone by the river. Each Pawniard has its own favorite sharpening stone.

Ultra Moon

It follows Bisharp’s orders to a tee when it attacks enemies. After slashing an opponent, Pawniard clangs both of its blades together.

Evolution Chain

pawniard
Pawniard
Level 52
bisharp
Bisharp

Pokédex Data

Classification Sharp Blade Pokémon
Height 0.5 m (1'08")
Weight 10.2 kg (22.5 lbs)
Abilities

Game Locations

  • Alola Route 17 Northeast

Training

EV Yield +1 attack
Catch Rate 120
Base Friendship 35
Growth Rate medium
Gender Ratio
Egg Groups Humanshape

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
6 Leer
100% 30 Lowers the target's Defense by one stage.
9 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
14 Torment
100% 15 Prevents the target from using the same move twice in a row.
17 Feint Attack
60 20 Never misses.
22 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
38 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
41 Embargo
100% 15 Target cannot use held items.
46 Iron Defense
15 Raises the user's Defense by two stages.
49 Night Slash
70 100% 15 Has an increased chance for a critical hit.
54 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
57 Swords Dance
20 Raises the user's Attack by two stages.
62 Guillotine
30% 5 Causes a one-hit KO.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Scratch
40 100% 35 Inflicts regular damage with no additional effect.
6 Leer
100% 30 Lowers the target's Defense by one stage.
9 Fury Cutter
40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
14 Torment
100% 15 Prevents the target from using the same move twice in a row.
17 Feint Attack
60 20 Never misses.
22 Scary Face
100% 10 Lowers the target's Speed by two stages.
25 Metal Claw
50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
30 Slash
70 100% 20 Has an increased chance for a critical hit.
33 Assurance
60 100% 10 Power is doubled if the target has already received damage this turn.
38 Metal Sound
85% 40 Lowers the target's Special Defense by two stages.
41 Embargo
100% 15 Target cannot use held items.
46 Iron Defense
15 Raises the user's Defense by two stages.
49 Night Slash
70 100% 15 Has an increased chance for a critical hit.
54 Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
57 Swords Dance
20 Raises the user's Attack by two stages.
62 Guillotine
30% 5 Causes a one-hit KO.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt
100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break
75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace
60 20 Never misses.
TM41 Torment
100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief
60 100% 25 Takes the target's item.
TM47 Low Sweep
65 100% 20 Lowers the target's Speed by one stage.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM54 False Swipe
40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling
100% 10 Throws held item at the target; power depends on the item.
TM63 Embargo
100% 15 Target cannot use held items.
TM65 Shadow Claw
70 100% 15 Has an increased chance for a critical hit.
TM66 Payback
50 100% 10 Power is doubled if the target has already moved this turn.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM73 Thunder Wave
90% 20 Paralyzes the target.
TM75 Swords Dance
20 Raises the user's Attack by two stages.
TM81 X Scissor
80 100% 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab
80 100% 20 Has a 30% chance to poison the target.
TM86 Grass Knot
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM95 Snarl
55 95% 15 Has a 100% chance to lower the target's Special Attack by one stage.
TM97 Dark Pulse
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Dual Chop
40 90% 15 Hits twice in one turn.
Foul Play
95 100% 15 Calculates damage with the target's attacking stat.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Knock Off
65 100% 20 Target drops its held item.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Magnet Rise
10 User is immune to Ground moves and effects for five turns.
Role Play
10 Copies the target's ability.
Snatch
10 Steals the target's move, if it's self-targeted.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Spite
100% 10 Lowers the PP of the target's last used move by 4.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Headbutt
70 100% 15 Has a 30% chance to make the target flinch.
Mean Look
5 Prevents the target from leaving battle.
Psycho Cut
70 100% 20 Has an increased chance for a critical hit.
Pursuit
40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
Quick Guard
15 Prevents any priority moves from hitting friendly Pokémon this turn.
Revenge
60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Sucker Punch
70 100% 5 Only works if the target is about to use a damaging move.

Base Stats

Hp 45
Attack 85
Defense 70
Sp. Atk 40
Sp. Def 40
Speed 60
Total 340

Type Defenses

(vs. Gen 6+ rules)

0.5x
2x
0.5x
0.5x
4x
0x
2x
0.5x
0x
0.5x
0.5x
0.5x
0.5x
0.5x