Tirtouga
Sun

Based on studies of its skeletal structure, it can apparently dive to ocean depths of over half a mile.

Moon

Reputed to be the ancestor of most turtle Pokémon, it lived in warm seas approximately a hundred million years ago.

Ultra Sun

It was restored from an ancient fossil. Tirtouga lived in the sea but came up onto the land to search for prey.

Ultra Moon

Its hunting grounds encompassed a broad area, from the land to more than half a mile deep in the ocean.

Evolution Chain

tirtouga
Tirtouga
Level 37
carracosta
Carracosta

Pokédex & Training Data

Classification Prototurtle Pokémon
Height 0.7 m (2'04")
Weight 16.5 kg (36.4 lbs)
Abilities
EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Water3

Pokédex Numbers

Unova (B/W) #070
Unova (B2/W2) #126
Alola (S/M) #194
Alola (US/UM) #241
National #564
Crown Tundra #147

Game Locations

Alola Route 8 Fossil Restoration Center

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
5 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Protect
— — 10 Prevents any moves from hitting the user this turn.
15 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
18 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
21 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
25 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
31 Smack Down
50 100% 15 Removes any immunity to Ground damage.
35 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
41 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
45 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
48 Rain Dance
— — 5 Changes the weather to rain for five turns.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
5 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Protect
— — 10 Prevents any moves from hitting the user this turn.
15 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
18 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
21 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
25 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
31 Smack Down
50 100% 15 Removes any immunity to Ground damage.
35 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
41 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
45 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
48 Rain Dance
— — 5 Changes the weather to rain for five turns.
50 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM88 Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
— — 20 Lowers the target’s Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
— — 5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Egg Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Guard Swap
— — 10 User swaps Defense and Special Defense changes with the target.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Liquidation
85 100% 10 Has a 20% chance to lower the target’s Defense by one stage.
Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 54
Attack 78
Defense 103
Sp. Atk 53
Sp. Def 45
Speed 22
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x