Carracosta
Sun

It constructed its sturdy shell by crunching and swallowing the hard shells or bones of its prey.

Moon

Active both on land and in the sea, this Pokémon drags its land-based prey into the water to finish it off.

Ultra Sun

Its jaws are terrifyingly powerful. It could eat Omastar and Omanyte whole and not be bothered in the slightest by their shells.

Ultra Moon

Carracosta eats every last bit of the prey it catches, even the shells and bones, to further strengthen its sturdy shell.

Evolution Chain

tirtouga
Tirtouga
Level 37
carracosta
Carracosta

Pokédex Data

Classification Prototurtle Pokémon
Height 1.2 m (3'11")
Weight 81.0 kg (178.6 lbs)
Abilities

Training

EV Yield +2 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
Egg Groups Water1, Water3

Learned Moves

Level Up Moves

Sun/Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
5 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Protect
10 Prevents any moves from hitting the user this turn.
15 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
18 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
21 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
25 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
31 Smack Down
50 100% 15 Removes any immunity to Ground damage.
35 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
40 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
45 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
56 Rain Dance
5 Changes the weather to rain for five turns.
61 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Ultra Sun/Ultra Moon
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
40 Raises the user's Defense by one stage.
1 Bide
10 User waits for two turns, then hits back for twice the damage it took.
1 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
5 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Protect
10 Prevents any moves from hitting the user this turn.
15 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
18 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
21 Crunch
80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
25 Wide Guard
10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
31 Smack Down
50 100% 15 Removes any immunity to Ground damage.
35 Curse
10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
40 Shell Smash
15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
45 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
51 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
56 Rain Dance
5 Changes the weather to rain for five turns.
61 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Sun/MoonUltra Sun/Ultra Moon
Name Class Power Acc. PP Effect
TM06 Toxic
90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam
150 90% 5 User foregoes its next turn to recharge.
TM17 Protect
10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
5 Changes the weather to rain for five turns.
TM21 Frustration
100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team
15 Raises the user's evasion by one stage.
TM37 Sandstorm
10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
5 User sleeps for two turns, completely healing itself.
TM45 Attract
100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it's used more than once per turn.
TM52 Focus Blast
120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM68 Giga Impact
150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish
20 Raises the user's Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Sleep Talk
10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM90 Substitute
10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
TM98 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
TM100 Confide
20 Lowers the target's Special Attack by one stage.

Tutor Moves

Ultra Sun/Ultra Moon
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Iron Defense
15 Raises the user's Defense by two stages.
Iron Head
80 100% 15 Has a 30% chance to make the target flinch.
Iron Tail
100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
Knock Off
65 100% 20 Target drops its held item.
Liquidation
85 100% 10 Has a 20% chance to lower the target's Defense by one stage.
Low Kick
100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
20 Causes damage when opposing Pokémon switch in.
Superpower
120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Zen Headbutt
80 90% 15 Has a 20% chance to make the target flinch.

Base Stats

Hp 74
Attack 108
Defense 133
Sp. Atk 83
Sp. Def 65
Speed 32
Total 495

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x