Tirtouga
Black

Restored from a fossil, this Pokémon can dive to depths beyond half a mile.

White

About 100 million years ago, these Pokémon swam in oceans. It is thought they also went on land to attack prey.

Black 2/White 2

This Pokémon was restored from a fossil. It swam skillfully and dove to depths beyond half a mile.

Evolution Chain

tirtouga
Tirtouga
Level 37
carracosta
Carracosta

Pokédex & Training Data

Classification Prototurtle Pokémon
Height 0.7 m (2'04")
Weight 16.5 kg (36.4 lbs)
Abilities
EV Yield +1 defense
Catch Rate 45
Base Friendship 70
Growth Rate medium
Gender Ratio
♂ ♀
Egg Groups Water1, Water3

Pokédex Numbers

Unova (B/W) #070
Unova (B2/W2) #126
Alola (S/M) #194
Alola (US/UM) #241
National #564
Crown Tundra #147

Learned Moves

Level Up Moves

Black/White
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
5 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Protect
— — 10 Prevents any moves from hitting the user this turn.
15 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
18 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
21 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
25 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
31 Smack Down
50 100% 15 Removes any immunity to Ground damage.
35 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
41 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
45 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
48 Rain Dance
— — 5 Changes the weather to rain for five turns.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.
Black 2/White 2
Lvl Name Class Power Acc. PP Effect
1 Water Gun
40 100% 25 Inflicts regular damage with no additional effect.
1 Withdraw
— — 40 Raises the user’s Defense by one stage.
1 Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
5 Rollout
30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
8 Bite
60 100% 25 Has a 30% chance to make the target flinch.
11 Protect
— — 10 Prevents any moves from hitting the user this turn.
15 Aqua Jet
40 100% 20 Inflicts regular damage with no additional effect.
18 Ancient Power
60 100% 5 Has a 10% chance to raise all of the user’s stats by one stage.
21 Crunch
80 100% 15 Has a 20% chance to lower the target’s Defense by one stage.
25 Wide Guard
— — 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
28 Brine
65 100% 10 Has double power against Pokémon that have less than half their max HP remaining.
31 Smack Down
50 100% 15 Removes any immunity to Ground damage.
35 Curse
— — 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
38 Shell Smash
— — 15 Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
41 Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
45 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
48 Rain Dance
— — 5 Changes the weather to rain for five turns.
51 Hydro Pump
110 80% 5 Inflicts regular damage with no additional effect.

TM/HM Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
HM03 Surf
90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength
80 100% 15 Inflicts regular damage with no additional effect.
HM05 Waterfall
80 100% 15 Has a 20% chance to make the target flinch.
HM06 Dive
80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
TM06 Toxic
— 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power
60 100% 15 Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13 Ice Beam
90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard
110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect
— — 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance
— — 5 Changes the weather to rain for five turns.
TM21 Frustration
— 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down
50 100% 15 Removes any immunity to Ground damage.
TM26 Earthquake
100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return
— 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig
80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team
— — 15 Raises the user’s evasion by one stage.
TM37 Sandstorm
— — 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb
60 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
TM42 Facade
70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest
— — 5 User sleeps for two turns, completely healing itself.
TM45 Attract
— 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round
60 100% 15 Has double power if it’s used more than once per turn.
TM55 Scald
80 100% 15 Has a 30% chance to burn the target.
TM69 Rock Polish
— — 20 Raises the user’s Speed by two stages.
TM71 Stone Edge
100 80% 5 Has an increased chance for a critical hit.
TM78 Bulldoze
60 100% 20 Has a 100% chance to lower the target’s Speed by one stage.
TM80 Rock Slide
75 90% 10 Has a 30% chance to make the target flinch.
TM87 Swagger
— 85% 15 Raises the target’s Attack by two stages and confuses the target.
TM90 Substitute
— — 10 Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash
40 100% 15 Has a 50% chance to lower the target’s Defense by one stage.

Tutor Moves

Black 2/White 2
Name Class Power Acc. PP Effect
Aqua Tail
90 90% 10 Inflicts regular damage with no additional effect.
Block
— — 5 Prevents the target from leaving battle.
Earth Power
90 100% 10 Has a 10% chance to lower the target’s Special Defense by one stage.
Icy Wind
55 95% 15 Has a 100% chance to lower the target’s Speed by one stage.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Iron Tail
100 75% 15 Has a 30% chance to lower the target’s Defense by one stage.
Sleep Talk
— — 10 Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
— — 20 Causes damage when opposing Pokémon switch in.

Egg Moves

Black/WhiteBlack 2/White 2
Name Class Power Acc. PP Effect
Bide
— — 10 User waits for two turns, then hits back for twice the damage it took.
Body Slam
85 100% 15 Has a 30% chance to paralyze the target.
Flail
— 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Iron Defense
— — 15 Raises the user’s Defense by two stages.
Knock Off
65 100% 20 Target drops its held item.
Rock Throw
50 90% 15 Inflicts regular damage with no additional effect.
Slam
80 75% 20 Inflicts regular damage with no additional effect.
Water Pulse
60 100% 20 Has a 20% chance to confuse the target.
Whirlpool
35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

Base Stats

Hp 54
Attack 78
Defense 103
Sp. Atk 53
Sp. Def 45
Speed 22
Total 355

Type Defenses

(vs. Gen 6+ rules)

0.5x
0.25x
4x
2x
0.5x
2x
0.5x
2x
0.5x