
Black
Restored from a fossil, this Pokémon can dive to depths beyond half a mile.
White
About 100 million years ago, these Pokémon swam in oceans. It is thought they also went on land to attack prey.
Black 2/White 2
This Pokémon was restored from a fossil. It swam skillfully and dove to depths beyond half a mile.
Pokédex Data
Classification
Prototurtle Pokémon
Height
0.7 m (2'04")
Weight
16.5 kg (36.4 lbs)
Abilities
- Solid Rock
- Sturdy
- Swift Swim (Hidden)
Learned Moves
Level Up Moves
Black/White
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
5 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
8 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
11 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
15 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
18 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
21 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
25 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
28 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
31 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
35 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
38 | Shell Smash | — | — | 15 | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. | |
41 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
45 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
48 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
51 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
Black 2/White 2
Lvl | Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
1 | Water Gun | 40 | 100% | 25 | Inflicts regular damage with no additional effect. | |
1 | Withdraw | — | — | 40 | Raises the user's Defense by one stage. | |
1 | Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
5 | Rollout | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | |
8 | Bite | 60 | 100% | 25 | Has a 30% chance to make the target flinch. | |
11 | Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
15 | Aqua Jet | 40 | 100% | 20 | Inflicts regular damage with no additional effect. | |
18 | Ancient Power | 60 | 100% | 5 | Has a 10% chance to raise all of the user's stats by one stage. | |
21 | Crunch | 80 | 100% | 15 | Has a 20% chance to lower the target's Defense by one stage. | |
25 | Wide Guard | — | — | 10 | Prevents any multi-target moves from hitting friendly Pokémon this turn. | |
28 | Brine | 65 | 100% | 10 | Has double power against Pokémon that have less than half their max HP remaining. | |
31 | Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
35 | Curse | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | |
38 | Shell Smash | — | — | 15 | Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage. | |
41 | Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
45 | Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
48 | Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
51 | Hydro Pump | 110 | 80% | 5 | Inflicts regular damage with no additional effect. |
TM/HM Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
HM03 Surf | 90 | 100% | 15 | Inflicts regular damage and can hit Dive users. | |
HM04 Strength | 80 | 100% | 15 | Inflicts regular damage with no additional effect. | |
HM05 Waterfall | 80 | 100% | 15 | Has a 20% chance to make the target flinch. | |
HM06 Dive | 80 | 100% | 10 | User dives underwater, dodging all attacks, and hits next turn. | |
TM06 Toxic | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. | |
TM10 Hidden Power | 60 | 100% | 15 | Power and type depend upon user's IVs. Power can range from 30 to 70. | |
TM13 Ice Beam | 90 | 100% | 10 | Has a 10% chance to freeze the target. | |
TM14 Blizzard | 110 | 70% | 5 | Has a 10% chance to freeze the target. | |
TM17 Protect | — | — | 10 | Prevents any moves from hitting the user this turn. | |
TM18 Rain Dance | — | — | 5 | Changes the weather to rain for five turns. | |
TM21 Frustration | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. | |
TM23 Smack Down | 50 | 100% | 15 | Removes any immunity to Ground damage. | |
TM26 Earthquake | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. | |
TM27 Return | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. | |
TM28 Dig | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. | |
TM32 Double Team | — | — | 15 | Raises the user's evasion by one stage. | |
TM37 Sandstorm | — | — | 10 | Changes the weather to a sandstorm for five turns. | |
TM39 Rock Tomb | 60 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
TM42 Facade | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. | |
TM44 Rest | — | — | 5 | User sleeps for two turns, completely healing itself. | |
TM45 Attract | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | |
TM48 Round | 60 | 100% | 15 | Has double power if it's used more than once per turn. | |
TM55 Scald | 80 | 100% | 15 | Has a 30% chance to burn the target. | |
TM69 Rock Polish | — | — | 20 | Raises the user's Speed by two stages. | |
TM71 Stone Edge | 100 | 80% | 5 | Has an increased chance for a critical hit. | |
TM78 Bulldoze | 60 | 100% | 20 | Has a 100% chance to lower the target's Speed by one stage. | |
TM80 Rock Slide | 75 | 90% | 10 | Has a 30% chance to make the target flinch. | |
TM87 Swagger | — | 85% | 15 | Raises the target's Attack by two stages and confuses the target. | |
TM90 Substitute | — | — | 10 | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. | |
TM94 Rock Smash | 40 | 100% | 15 | Has a 50% chance to lower the target's Defense by one stage. |
Tutor Moves
Black 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Aqua Tail | 90 | 90% | 10 | Inflicts regular damage with no additional effect. | |
Block | — | — | 5 | Prevents the target from leaving battle. | |
Earth Power | 90 | 100% | 10 | Has a 10% chance to lower the target's Special Defense by one stage. | |
Icy Wind | 55 | 95% | 15 | Has a 100% chance to lower the target's Speed by one stage. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Iron Tail | 100 | 75% | 15 | Has a 30% chance to lower the target's Defense by one stage. | |
Sleep Talk | — | — | 10 | Randomly uses one of the user's other three moves. Only works if the user is sleeping. | |
Snore | 50 | 100% | 15 | Has a 30% chance to make the target flinch. Only works if the user is sleeping. | |
Stealth Rock | — | — | 20 | Causes damage when opposing Pokémon switch in. |
Egg Moves
Black/WhiteBlack 2/White 2
Name | Class | Power | Acc. | PP | Effect |
---|---|---|---|---|---|
Bide | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. | |
Body Slam | 85 | 100% | 15 | Has a 30% chance to paralyze the target. | |
Flail | — | 100% | 15 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |
Iron Defense | — | — | 15 | Raises the user's Defense by two stages. | |
Knock Off | 65 | 100% | 20 | Target drops its held item. | |
Rock Throw | 50 | 90% | 15 | Inflicts regular damage with no additional effect. | |
Slam | 80 | 75% | 20 | Inflicts regular damage with no additional effect. | |
Water Pulse | 60 | 100% | 20 | Has a 20% chance to confuse the target. | |
Whirlpool | 35 | 85% | 15 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
Base Stats
Hp
54
Attack
78
Defense
103
Sp. Atk
53
Sp. Def
45
Speed
22
Total
355
Type Defenses
(vs. Gen 6+ rules)